Seeing your team

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sprawler
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Seeing your team

Post by sprawler »

Lets say , you have 4 party members when you click on portrait you switch to FPP vison of the selected charatcer and when you hold mouse button and look around you see 3 other party memebrs staying on the same floor tile :) . Just like those 4 skeletons that march at the same time and occupy only one tile.
What do you think about it ?
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JohnWordsworth
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Re: Seeing your team

Post by JohnWordsworth »

That would be an awful lot of 3D modeling and animation for something that you might only see once in a rare while!
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Isaac
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Re: Seeing your team

Post by Isaac »

Better might be a GUI element that shows a fullsize illustration of the PC whose portrait was clicked.

*A really fancy implementation would alter the image depending on what gear was equipped; such a mod would have poor support for modded gear... and modders would have to supply that support in their own mods.

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Or... Something akin to how Stonekeep did it... Where you can see weapons swings instead of the generic swipe animation... and you would see all four PC's weapons stabbing out.
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Neikun
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Re: Seeing your team

Post by Neikun »

I would love to see weapon swings, actually. I really enjoy it.
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Isaac
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Re: Seeing your team

Post by Isaac »

Neikun wrote:I would love to see weapon swings, actually. I really enjoy it.
Stonekeep had this; you saw your own PC's swings, and also those of your NPC's attacks.

This could (likely) be done by spawning animated arms just behind the camera, that play the animation; triggered from the onAttack hook.
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Halluinoid
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Re: Seeing your team

Post by Halluinoid »

I do prefer sprawler's suggestion, to me that would be brilliant, Isaac's idea ( might be a GUI element that shows a fullsize illustration of the PC whose portrait was clicked ) is almost as good
sprawler wrote:Lets say , you have 4 party members when you click on portrait you switch to FPP vison of the selected charatcer and when you hold mouse button and look around you see 3 other party memebrs staying on the same floor tile :) . Just like those 4 skeletons that march at the same time and occupy only one tile.
What do you think about it ?
I like Isaac's suggestion as well and his ullustration of a Minotaur fighter shows a shield in player's hand, which never occurred to me
Just like those 4 skeletons that march at the same time
so after you defeat those 4 skeletons their shields are available to you and you can place the shield in your hand just as per Isaac's plate

it gives you "Evasion +5" so I guess it is worth doing :?: :?:
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Neikun
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Re: Seeing your team

Post by Neikun »

Thunderscape also had weapon swings, where it just spawned an animation of that weapon swiping across the screen in relation to the weapon attacked with, and the type of attack you used.

It also did party visualization in a way I liked.
All characters had a blank template model sort of thing, and you drag and drop equipment onto the body to equip it.
It was a cool way to make item design more interesting, and more appreciable.

I have some picture references as well. This was a turn based game, so the menu was a little different, but all we need is a box like in Isaac's example. Or if it can be squeezed into the inventory gui, that would be cool, too.
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I guess the term is "paper-dolls"

Basically the whole body is a series of slots that equipment will fit on. Like a dress up game in a way, I suppose.
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Edit: Thunderscape's weapon swings
The models in the animations were the same for each class of weapon. All maces/clubs looked like this morning star for example. I was more than okay with that.
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Axe
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Isaac
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Re: Seeing your team

Post by Isaac »

Witchaven 1 & 2 come to mind; (I'm surprised there has no been a series reboot lately).

* I'd not want exactly that as seen in Witchaven, but ~some~ indication of the weapon, and of the four (or more) attacker's actions might be nice.
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Neikun
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Re: Seeing your team

Post by Neikun »

Can we get this thread moved to the LoG2 forum as well?
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