[MOD] Excalibar

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Halluinoid
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[MOD] Excalibar

Post by Halluinoid »

download dungeon from http://nationaltraffic.co.uk/DungeonofExcalibarS16.dat

This is my second dungeon and I have totally given up trying to upload it to Steam or Nexus as it is actually harder to do that than actually program the dungeon itself (and far less fun as well) :lol:

Your video will be live at: http://youtu.be/uCsAFgaq5VQ Section 1
Your video will be live at: http://youtu.be/Vg7XEAmMsus section 2 ok
Your video will be live at: http://youtu.be/WllLxpi7Yzs section 3 OK
http://www.youtube.com/watch?v=ZVFMr0X8_jw section 4
Your video will be live at: http://youtu.be/jq8KoDMsXoo Section 5 OK
will be live at: http://youtu.be/B7pXaJHva-k Section 6 OK
video will be live at: http://youtu.be/NwXetlrSGfU section 7 ok
will be live at: http://youtu.be/vRGKD48OCDo section 8 ok
Your video will be live at: http://youtu.be/mBVXg3N2b6k section 10

all the above are DEMOs of the Excalibar dungeon, see what you think, I did the 7 level Chiefy Dungeon before, this one is 16 levels
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] Excalibar

Post by bongobeat »

Hi!
I ve try it:
I notice a small issue:
just at the beginning i have take the torch, and automatically all door in the north are closing themselves.

Then i have put the torch in one of the torch holder, it opens a door in the north, I let the torch in the torch holder to light the area, then i pass the door, the door close itself,
I can do anything except reloading.
Maybe you should fix that? players will always do a reloading.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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leewroy
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Re: [MOD] Excalibar

Post by leewroy »

I staretd playing chiefy dungeon and gave up,don't remember why. I´ll play your new one after I finish the one I´m currently playing (or gave up,lol). :)
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leewroy
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Re: [MOD] Excalibar

Post by leewroy »

I guess the download link is broken...
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Halluinoid
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Re: [MOD] Excalibar

Post by Halluinoid »

hi, please download dungeon from http://nationaltraffic.co.uk/DungeonofExcalibarS16.dat "SAVE TARGET AS" or "SAVE AS" to "Almost Human" \ "Legend of Grimrock" \ "Dungeons" - download link is fine 8-)

Thanks very much for attempting 'Excalibar Dungeon', please VIEW http://youtu.be/uCsAFgaq5VQ if you have any problems in the first 10 minutes of the game, it shows you exactly how to progress :D

there are three "torch holders" in the launch room, the middle one is a bit of a red herring but the outer two are critical, just place the torch in the outer two torch holders to progress, in both cases you should remove the torch afterwards and move on, please check out the video above to see this in action ;)
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leewroy
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Re: [MOD] Excalibar

Post by leewroy »

I´m using firefox and everytime I click the link, a page full of weird characters loads. I´ll try to do what you said, however I can't do it right now cause I´m at my job.

thanks for replying :)
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Komag
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Location: Boston, USA

Re: [MOD] Excalibar

Post by Komag »

you have to right-click and "save as" or "save target as"
Finished Dungeons - complete mods to play
eLPuSHeR
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Re: [MOD] Excalibar

Post by eLPuSHeR »

Why not using a compressed package? LIke zip or so. I am not saying that's for compression gains but to be able to crc-check the file.
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leewroy
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Re: [MOD] Excalibar

Post by leewroy »

It worked, I´ll start asap.

Thanks :)
eLPuSHeR
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Re: [MOD] Excalibar

Post by eLPuSHeR »

Is it just 41,8 KB in size?

I will answer myself: yes, it is.

I am playing it right now and I must confess this is the weirdest LoG mod ever. You start at level 6 and you spend most of the time...
SpoilerShow
collecting A TON of keys. There is also little loot or weapons to go around.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
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