[MOD] The CHAOS Key

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] The CHAOS Key

Post by podbelski »

Done it :)

Definitely can say I liked this dungeon a lot, despite clumsy notes/hints and a scarce plot. I also beleive there are way too much spiders at level 13, and probably a bit too much monsters in the burial chamber (before you enter the final hall). Other than that, there are lots of interesting, challenging but not terribly tough spots. And I'm also a fan of non-straightforward dungeons, when you have to go up and down between levels multiple times (reminds me EotB with its stone portals).

I'll be grateful If anybody can help me with the following:

1) level 6: there is a green-gemmed keyhole I could not find the key for. What's behind it? And where is the key?
2) level 8: iron gate - what's behind it and how can it be opened?
3) "Gear necklace" - what's the purpose of this item?
4) level 12: when you open the door with the Chaos key, there is a note on the floor "Stick to keys even when they are not keys" - wtf is this about?
5) water bottles - what are they for? Just drink the water and use the bottle to create elixirs?

And again, many thanks and a ton of respect to dungeon designers!
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Unkillable Cat
Posts: 57
Joined: Fri Mar 29, 2013 5:06 pm
Location: Iceland

Re: [MOD] The CHAOS Key

Post by Unkillable Cat »

podbelski wrote:I'll be grateful If anybody can help me with the following:

1) level 6: there is a green-gemmed keyhole I could not find the key for. What's behind it? And where is the key?
I found this key, but I can't remember where exactly. There are shops beyond the door.
4) level 12: when you open the door with the Chaos key, there is a note on the floor "Stick to keys even when they are not keys" - wtf is this about?
I'm certain this is a reference to the Power Gem - it opens at least three doors/puzzles, so you need to take it with you whenever you can. Likewise, the three coloured gems.
5) water bottles - what are they for? Just drink the water and use the bottle to create elixirs?
Guess so. Water flasks are just another source of food, although I never went hungry in this dungeon.

I never found a gear necklace, so no clue on that.
dzusikar
Posts: 7
Joined: Sat Aug 24, 2013 6:23 pm

Re: [MOD] The CHAOS Key

Post by dzusikar »

hi,
Im stuck at level 13 .. the writing on the wall says Four goromorgs wants to see 4 deads - i dont know hwo to solve it - I tried to put skulls on altairs, but no luck..could you help me, please?
Thanks.
P.S. Great mod !
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] The CHAOS Key

Post by podbelski »

dzusikar wrote:hi,
Im stuck at level 13 .. the writing on the wall says Four goromorgs wants to see 4 deads - i dont know hwo to solve it - I tried to put skulls on altairs, but no luck..could you help me, please?
Thanks.
P.S. Great mod !
SpoilerShow
3 skulls - 3 altars
4th "dead" must be one of your party members, yes you have to somehow kill one guy
dzusikar
Posts: 7
Joined: Sat Aug 24, 2013 6:23 pm

Re: [MOD] The CHAOS Key

Post by dzusikar »

Thanks..it worked :) BTW I started to hate this level....its very annoying that there are infinite spiders... so I got golden key, entered the room, used lever, went north and...there are two chambers with levers in there, but i cant reach them.. I've tried to go to another pit which is open, but its still open..so im stuck again :)
podbelski
Posts: 125
Joined: Mon May 28, 2012 5:33 pm

Re: [MOD] The CHAOS Key

Post by podbelski »

SpoilerShow
I cannot exactly remember what to do, try going around the maze again... levers open walls, and there will be more levers behind them
firstrincewind
Posts: 1
Joined: Sun Aug 25, 2013 3:48 am

Re: [MOD] The CHAOS Key

Post by firstrincewind »

hi,

i barely dare to ask, stuck first level: :roll:
2 stairs down, one is a wall at the end after one step, i can not pass through; have found 2 keys and already used; no buttons around; i bet i oversaw something obvious.
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Pandafox
Posts: 268
Joined: Wed Apr 11, 2012 11:25 pm
Location: France
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Re: [MOD] The CHAOS Key

Post by Pandafox »

firstrincewind wrote:hi,

i barely dare to ask, stuck first level: :roll:
2 stairs down, one is a wall at the end after one step, i can not pass through; have found 2 keys and already used; no buttons around; i bet i oversaw something obvious.
hi !

there is a secret button on the left wall :mrgreen:
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] The CHAOS Key

Post by bongobeat »

Hello,
I just downloaded and started your mod: It crashes the game after the intro.
Seems to be a .waw file who is not recorded correctly.
SpoilerShow
Image
Can you do some update please?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

bongobeat wrote:Hello,
I just downloaded and started your mod: It crashes the game after the intro.
Seems to be a .waw file who is not recorded correctly.
SpoilerShow
Image
Can you do some update please?
Seems your OSX has a problem interpreting the custom sound files of this mod.

I can tell this does not happen under Windows so it might be a driver problem or maybe an outdated LoG version. Yet i can't tell where to get any LoG patches for OSX in case your version is not from Steam ..
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