DarkDale: Betrayal

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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

germanny wrote:Hey Diarmuid, this is unbelievable! And you´ve done very much and good (what is seen so far) since the beginning.
You do what i tried to do few times - to build up a dm like game with outer world to explore.
Ended because of different goals of the involved members. But the concept was great!
Wish you a hard will and dont give up! But alone.. you will need help in content creation at a point.
Thank you Germanny, coming from you compliments are really appreciated, I have a lot of admiration for your work!

I have lots of will, don't worry. I've started many projects in my life, and unfortunately not always finished them. This time I kind of want to prove to myself that I can lead it until the end, and as Thomson said, I'm already past a point where I see results so it's encouraging to continue. All the positive comments I'm getting help morale too.. :)

As for help, yes maybe, we'll see. As of now, I don't have any budget to hire help, and I don't feel that comfortable asking for help for free for a project I mean to commercialize... so I'm doing the best I can! ;)
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Komag
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Re: DarkDale: Betrayal

Post by Komag »

Maybe in a couple months you could set up a kickstarter to hire a guy or two, or just help pay your living expenses so you can dedicate more time to it. Arakion was a similar style (in some ways) and had a successful kickstarter.
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

I'll definitely do a fundraising campaign, be it only to cover liscensing costs for the engine and some third-party tools, + marketing costs. I'm waiting to get the project in a more advanced state, as I have no previous credentials in the game industry, so I need to show something well advanced in developpment if I excpect people to put their trust in it.
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

Hi guys, here's a new update: http://www.darkdale.net/2013/07/the-world-of-darkdale/. I'm announcing multi-lingual support (the game will be developed in English and French) and providing some first background info on the game world.

Enjoy! :)
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Komag
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Re: DarkDale: Betrayal

Post by Komag »

That is looking cooler and cooler, love the lore and background! I wish Grimrock had more of that sort of thing (I'm sure they'll put a lot more in Grimrock 2), so it's nice to see you're on that road.
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

New post, introducing what I'm planning for the magic system: http://www.darkdale.net/2013/08/magic-i ... le-part-1/.

Also, the forum is now open should you wish to discuss game elements further :).
Enjoy!
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

And part 2 of the Magic in DarkDale article: http://www.darkdale.net/2013/08/magic-i ... le-part-2/. :)
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petri
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Re: DarkDale: Betrayal

Post by petri »

Moved to General Discussions, since this is not Grimrock related.
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

petri wrote:Moved to General Discussions, since this is not Grimrock related.
Thank you petri, sorry if it was in the wrong forum.
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Diarmuid
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Re: DarkDale: Betrayal

Post by Diarmuid »

New post, about the dialogue system in the game, a distinctive feature compared to Grimrock: http://www.darkdale.net/2013/09/the-dialogue-system/. ;)
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