- found interesting note with missing letters, cryptic (not able to help with spelling/grammar on this one!)
- dead end? where to go now?
- Ah, went back to gate by mine, pullchain was hidden behind branches, okay (not a problem, I just missed it the first time)
- can see up through bottom of hollow pillars above doorway (maybe alter the pillar model to have a bottom, or don't have pillars above the gate)
- can see gate bars inside the rocks of the wall above doorway (alter the door model gate to be nudged back a tiny bit maybe, or make the wall above stick out a bit forward to cover the gate fully)
- Contar "Temple is sealed." I think it should be "The temple is sealed."
- This courtyard entry area looks cool, I like it!
- pillars on top of doorway looks bad, doors slide into solid rock on either side, not good
- can see obvious solid wall at top of stairs, should be open
INSIDE (level 9)
- sign says "Dragon Temple", maybe previous use of the name should match
- sign should not have space in front of ! (I won't mention this issue any more)
- translucent windows interesting!
- getting some graphics glitches with some windows, overlay missing sometimes, see bright mountains, etc, and some odd dark angle lines showing up at times
- pillar in middle is very strange to have purple light inside of, not lighting pillar itself, but lighting top part of pillar and all surroundings.
- "Barracks - Members area only" should be "Barracks - Members only" or "Barracks - Members only area"
- Note - "Nonetheless we feel watched for every" should be "Nonetheless, we feel watched every"
- Note - "We should better start from" should be "We better start from" or "We should start from" or "We would best start from"
- Insta-kill on clerics button is not cool
- "Sancsaron:These catacombs" should have a space after the colon
- party lands at stairs bottom in wrong place, one step after stairs (going back up likewise is off, one step past stairs)
Basement
- it's come up before, but I think trousers should be a little different (color maybe) from silk hose and Peasant's Breeches
- Note - "P.s.: hate spiders." should be "P.S. hate spiders."
- Note - "Oh and I hid antivenom recipe" should be "Oh, and I hid an antivenom recipe" or "my antivenom"
- looking at map, stairs don't line up at all! I don't like that. We'll see how it goes. No wonder party was a step away from stairs before.
- cut through big spider web, very cool!
- Wait a minute, I just went from level 8 DOWN to level 7, not cool. So basic map logic is not real, okay, we'll see.
- Whoa, Brownwood Wand looks weird!
- spider ambush a little unfair, but okay I guess
- does this freakin poison ever wear off?!
- got Sapphire key, back to cell lock, still won't open! So I have three keys, all don't work here. That's a lot of keys
- opened door with simple key
- all the spell scrolls look like they might have an extra space between the " and the spell names (hard to tell for sure with italics)
- fought the goromorg, got a console error "warning! unknown ranged attack: nil"
- "Blue -----> Green" hint points wrong way. should read "Green <----- Blue"
- Iron key wouldn't work for one of the round locks, but did work on a different nearby one, inconsistent
- got another iron key after skeleton ambush (fine)
- busted wall into hidden room, VERY cool!
- Description Water Orb - "You need hold four to enter." should be "You need to hold four to enter."
- hey, that other lock took a brass key, but they were all round locks, confusing
- "Well... we are here too late here." should be "Well... we are here too late." or "Well... we are too late here."
- Note - "caught me and imprisoned here." should be "caught me and imprisoned me here."
- when falling down pit into this cell, player can clearly see big pressure plate on ground, then it's not there (got teleported).
- when falling down pit into cell, skeleton will face wrong way 3 out of four 4 times.
- when in cell, there is no hole in ceiling.
- hard to accept that Sheila never found the huge rock switch (maybe her note should mention breaking many of her bones so she could barely write, let alone search the cell)
- new rock switch is cool, nice!
- if player drops anything down pit above cell, can never get it back! cell should teleport any items to new location as well.
- crap, this map is getting so confusing, can't keep the levels straight
INSAL
- Wow, Insal's dialog is completely correct (I assume you lifted it directly from EOB2!)
- "Insal is level 3 Human rogue specialised" should be "Insal is a level 3 human rogue specialized"
- "party is full Insal will eventually replace" should be "party is full, Insal would replace"
- "This process IS irreversible and you will NOT lose any items." should be "This process is IRREVERSIBLE, but you will NOT lose any items."
- "since there is already four" should be "since there are already four"
- "someone else would have to go." should be "someone else will have to go."
- actually, "would" still works here because the player has not yet committed to keeping Insal
- It appears that I can select Insal to be left behind. This means the previous screen is NOT irreversible at that point, and should not be a Yes No choice, but simply a "Continue"
- WHAT THE HECK?!?!? He ran away and stole some of my stuff??? This happened while I was still looking at the menu choice of who to leave behind.
- "suddenly realize, that while you were busy, Insal the Quick has" should be "suddenly realize that, while you were busy, Insal the Quick has" (move the comma)
- console error "Error: Could not find champion 'Insal'"
- "That little c**t, I will kill him !!!" is a bit out of place I think. Maybe something like "That little s**t, I will kill him!!!"
- (reloaded, selected No) "his ankles. " Its so nice" should be "his ankles. "It's so nice"
- (reloaded again, replaced Yennica) - Insal's portrait is squished, looks bad. If you simply added black bars on sides to make it skinny again, would be fine
- He still runs away and steals stuff?! You can't really expect me to keep playing with only three party members? Definitely reloading.
- I assume this is part of what happens in EOB2, so
- (reloaded) "You never seen him again." should probably just be removed. If you must keep it, it should be "You never see him again."
- Description Old Short Bow - "Wood is used and string old, but still" should be "The wood is very used and the string is old, but still"
- Hey, I chose to leave Insal behind, but a minute later I STILL got the dialog that he has gone missing and stole my stuff! (but I still have all my torches and I think I still have my food)
- Oh well, I'm moving on now with my regular party
- altar near beginning is backwards facing
- resurrection chamber note - "There is hidden trap mechanism which sets fireballs." should be "There is a hidden trap mechanism which sets off fireballs."
- "I can see a way to steal this Treasure safely, but I'm" should be "I could probably find a way to steal this treasure safely, but I'm"
- was able to take treasure by backing up into teleporter, click at last moment before teleport
- corner pillar flickers in room, double pillar
- more buggy window graphics where overlay disappears at certain angles
Barracks (level 16???)
- startled by cleric, fought him! Cool!
- getting more "warning! unknown ranged attack: nil"
- found the Precious Amulet, nice!
- "F**K COPPER !!!" is extremely out of place. Maybe "COPPER, BLECH!"
- no reaction to iron? (Iron Key) (maybe "Iron, not good enough" or something like that
- (tried Magic Quill, see that it's a strangely retextured Mortar, possible to fix that and put in some other model instead?)
- fought another goromorg, noticed that once he tried to cast something and it didn't do anything and that's when I get the console error about ranged spell nil
- shooting rock at backwards statue didn't damage it, rock just showed up on floor
- all three teleporters go to same place in NW area of level
- altar in NW area is facing backwards
- not a fan of surprise-behind-you ambushes
- Description Precious Trousers - "cashmire" should be "cashmere" (and 'Precious" sometimes means "cute", so maybe something like "Fancy" would work better)(also "scarf" should probably be "belt")
- "feel epxerienced" should be "feel experienced"
Experience area
- "Galdar let here his bone amulet." should be "Galdar left his bone amulet here."
- actually, I'm not sure what the entire note is trying to say. Did Galdar leave the amulet because leaving it would help him fight better? That seems like odd logic.
- what does "Some ancestors and ghost stuff." refer to? the amulet? the area?
- "allows him better to fight fine by me." should be "allows him to fight better, fine by me."
- "I just need memorize" should be "I just need to memorize"
- on level 6 (underground 3) can see back corner of stairs, looks bad (in room with center ring opener)
- Description San-Raal Bones "Insect bones of long dead" should be "Insect bones of a long dead"
- "Perhaps Resurrection Crystal" should be "Perhaps the resurrection crystal"
- something odd about pressure plate near that room with San-Raal bones. put item on and off, hear sounds on and off. but step on and off, only hear on sound, not off
- same problem on other side
- they are quite odd, can step on, hear on sound, but then drop item and see plate go down and hear on sound again
- behind green prison key door, fireball trap comes from nothing, should probably have a daemon head there
- after magic prison key door, there is a door with a button on left, there is an extra pillar on right side of door, looks bad
- I see there is a hidden room right there, but pillar still isn't needed
- the "center" pillar in the room isn't holding anything up. Model needs adjusting
- found Chitin Sword, cool! (Description sounds corny, maybe just "A light and sharp blade of reinforced chitin.")
- why is "Rusty Small Shield" exactly the same as the "Round Shield" except a minor difference in weight?
- got an emerald key, nice
- secret room (with Serpent Bracer) shows corner of door arch, looks very odd
- "Small Bronze Shield" model needs to be different, maybe just shrunk smaller would be good enough of a change
- Iron Door in this area needs to be turned around, the doors open into the wall visible in the front badly
- "You have discovered Treasure !" should be "You have discovered some treasure!"
- now have both emerald keys, ready to open that door