[MOD] Dark Temple

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: [MOD] Dark Temple

Post by Grimfan »

This mod's pretty good but some of the puzzles can be a bit obtuse and I've become stuck in the Labyrinth of Good and Evil levels (levels 6/7 I think). Does anyone know what the levers in the Crab Maze open/do because they don't seem to do jack in my game?
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] Dark Temple

Post by leewroy »

I don't remember very well, but I´ve got stuck sometimes too. You have to backtrack most of the times you press a plate or hit a switch, 'cause most of the times it opens sections far from where you are. I remember, tough, that it happens at some point in this part of the game.
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Pecen
Posts: 40
Joined: Sun Jan 20, 2013 3:56 pm

Re: [MOD] Dark Temple

Post by Pecen »

Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor" :(

Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Cobra82asd
Posts: 26
Joined: Sun Feb 03, 2013 9:21 pm

Re: [MOD] Dark Temple

Post by Cobra82asd »

There are many spiders into the dungeon? :cry:
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] Dark Temple

Post by leewroy »

Pecen wrote:Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor" :(

Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Hmm...I replayed this module some days ago, but I don't remember exactly, at least not right now. What I know is that this module is full of backtracking, mainly in these two levels. Sometimes you move a lever in one place and a secret passage opens FAR away from it. I made the "good" end this time, but I missed a lot of stuff and cheated to reach it :oops:

Btw, I guess you're the first to one to find the 9th skull. I only found 8, and seems that most of the people too :)

To the guy above: yes, there are spiders, but not a big deal. Less that I like :mrgreen:
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Pecen
Posts: 40
Joined: Sun Jan 20, 2013 3:56 pm

Re: [MOD] Dark Temple

Post by Pecen »

leewroy wrote:
Pecen wrote:Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor" :(

Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Hmm...I replayed this module some days ago, but I don't remember exactly, at least not right now. What I know is that this module is full of backtracking, mainly in these two levels. Sometimes you move a lever in one place and a secret passage opens FAR away from it. I made the "good" end this time, but I missed a lot of stuff and cheated to reach it :oops:

Btw, I guess you're the first to one to find the 9th skull. I only found 8, and seems that most of the people too :)

To the guy above: yes, there are spiders, but not a big deal. Less that I like :mrgreen:
Well, with help from mr.google i found the latest secrets(the secret button in lvl6 was very good hidden) and it was definitely worth for it, i didnt expect too much additional content :)

Btw here are the skulls , if i could only remember, where they all have been :D
http://i.imgur.com/Lmxd4GT.jpg?1
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lurker
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Re: [MOD] Dark Temple

Post by lurker »

Just finished. You definitely want to find all of the secrets and treasures. That path goes on much, much longer than the other route.
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You get some absolute ridiculous weapon along the way that pretty much kills everything with one swing... until the boss. That guy needed hundreds of hits to kill. But the rewards are also ridiculous.
Puzzles were just right. Just when I was about to give up I had a revelation and moved forward.
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The ghost door probably had me stumped the longest.
Very well done and thank you!
Oblib
Posts: 2
Joined: Mon Sep 09, 2013 12:06 pm

Re: [MOD] Dark Temple

Post by Oblib »

Hello !

First, sorry for my language, I'm french.

I'm stuck in the second level.. =(
I think I must run across the opening and closing trapdoors, but that's impossibruu !
I don't find the way to close it... I remove all the torche but that' don't change anything..

Pleaaase, what's the solution ? :(
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Dark Temple

Post by Dr.Disaster »

Oblib wrote:I think I must run across the opening and closing trapdoors, but that's impossibruu !
As far as i recall it it IS possible to traverse these four pits at least from south to north, yet the timing is very very important.

btw i also have to redeem a claim i once made: there are indeed 9 skulls!
Just visited these pits again and guess what i sighted beside them .. oh what a mean place to put something :D
eLPuSHeR
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Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] Dark Temple

Post by eLPuSHeR »

I am stuck here... Any help would be greatly appreciated.
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