[MOD] - The Sunset Gate - RELEASED
Re: [MOD] - The Sunset Gate - RELEASED
Hmmm...guess I´m trouble
SpoilerShow
Restarted from the previous save, without the cheats. I´m carrying three corpses, but thhe crystal in the shrine of life won't ressurect any of them. (otis, jill, and that beast...forgot the name. I remember that I ressurected the minotaur and the green thief one af another. Is it a bug?
Re: [MOD] - The Sunset Gate - RELEASED
I'm away from home today - send me the savegame in some way and I'll check it as soon as I'm back home.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [MOD] - The Sunset Gate - RELEASED
Sent you on a PM, hosted in 4shared.
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You'll notice I´m in front of the death shrine. I guess I could take car of the problem, I just went back to the room where the life shrine is and using the spawn I put a life shrine there. This way I could ressurect tghe others. Anyway it's a thing you maybe want to see. I even disabled the autosave in the options too see if it works, but no luck.
Re: [MOD] - The Sunset Gate - RELEASED
First of all, thanks because your report had the effect of helping me finding a point where I can optimize a bit of performance
That said, leewroy... Map Markers! Do NOT use map markers they are evil!
Seriously, the grimrock engine has a couple of functions which simply won't work correctly when map markers are used.. do not use them or if you really must, use them on wall tiles.
That said, leewroy... Map Markers! Do NOT use map markers they are evil!
Seriously, the grimrock engine has a couple of functions which simply won't work correctly when map markers are used.. do not use them or if you really must, use them on wall tiles.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [MOD] - The Sunset Gate - RELEASED
Oh...I see. Well, I usually never had this kind of problem, and I made very few on your game, lol. Anyway, thanks for your time to help me.
I have another qustion, tough
I have another qustion, tough
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on the 4th floor there is a room with three levers and a button. I didn't make many thing yet, but just thinking about all the possibnilities makes me nuts what's suposed to do there, can you tell me?
Re: [MOD] - The Sunset Gate - RELEASED
SpoilerShow
Spoiler - it's a secret. The solution can be obtained by a hint or brute force. Look at the comments on steam for the easy way out Anyway - it's optonal.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [MOD] - The Sunset Gate - RELEASED
I just wrote down which combinations I did each time until I got the full sequence. But what do the words in the hint mean? I understand the hint of , but what are the words?
SpoilerShow
binary
Finished Dungeons - complete mods to play
Re: [MOD] - The Sunset Gate - RELEASED
Time to explain
SpoilerShow
There is a note on level 5 with "Kokkino Ichthys 5 7 3 4". Kokkino Ichthys in some kind of "the most terrible greek ever" would mean "red herring". This is a nod to Lands of Lore I which had a note "Piscata Rosea 4 4 5", where Piscata Rosea is red herring in Latin and the numbers had no meaning whatsoever. Here the red herring is the opposite as the numbers are the solution to that room In binary 5 7 3 and 4 are, respectively, 101, 111, 011 and 100. Honestly I don't think anyone has ever or will ever solve this room through the hint, brute force is much easier
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
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- Posts: 9
- Joined: Wed Mar 13, 2013 5:09 pm
Re: [MOD] - The Sunset Gate - RELEASED
Hi.
I just started playing this mod (feels really good so far), but it's very slow on my computer. I never had this problem before. I'm always (literally) at 10 fps. I don't understand why. I put all the video options to the minimum (which I never had to do with other mods), but it didn't change anything, still at 10 fps. It only gets better when the automap is on, or when the menu is on.
Maybe the "journal" and all (buttons in the bottom left corner) are the reason, since the lights and assets do not seem different from classic dungeons... It's the first time I play a mod with this feature... I haven't read anything about that kind of problem in the "GUI party dialogue" topic, but I remember (not sure) that some new features require the player to do something special?
I'd like to enjoy this mod properly, so if you have any idea on what my problem is...
I just started playing this mod (feels really good so far), but it's very slow on my computer. I never had this problem before. I'm always (literally) at 10 fps. I don't understand why. I put all the video options to the minimum (which I never had to do with other mods), but it didn't change anything, still at 10 fps. It only gets better when the automap is on, or when the menu is on.
Maybe the "journal" and all (buttons in the bottom left corner) are the reason, since the lights and assets do not seem different from classic dungeons... It's the first time I play a mod with this feature... I haven't read anything about that kind of problem in the "GUI party dialogue" topic, but I remember (not sure) that some new features require the player to do something special?
I'd like to enjoy this mod properly, so if you have any idea on what my problem is...
Re: [MOD] - The Sunset Gate - RELEASED
If decreasing graphic options doesn't seem to help, just switch to "low" rendering mode. That will solve the most cpu intensive dungeons even if youre using a pre- pentium 486, It kills a lot of the visual flair in the world, but the game runs smooth.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades