ozmiz wrote:Normal - and since I believe in using better methods when they become available, bring on the 'Auto-Map'.
I understand some want the old-school of no mapping, but to me that would be like getting a GPS in a car but refusing to use it because you wanted to use a compass.
Not at all. Driving to a destination in real life isn't a game, it's something that simply must be done.
Having to rely on your own map is part of the "experience" for those that enjoyed these games in the old days. Auto-map basically breaks many of the puzzle-like situations in these style games. You can't possibly get lost if you can just press a button and see a magical overhead view of where you are in relation to everything else and a "you are here" arrow.
For example, many of these games contained tiles that simply turned your direction without it being visible to the player, or teleported them to another part of the dungeon (with or without their knowledge). These little traps and tricks have zero functionality with an automap. Also simply running away from an enemy in a blind panic may leave you not knowing where you are, left to use landmarks to re-orient yourself.
I understand that those may be things you have no interest in participating in, but they are there for the sake of entertainment. Equating them to refusing to use modern tools to accomplish real life work is a broken analogy.