[mod] Legacy of Llylgamyn

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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slackmg
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Re: [mod] Legacy of Llylgamyn

Post by slackmg »

Did you try the Proving Grounds mod and did it give the same error? If so, I did put an update up yesterday with updated wav files in there.

I should be able to get the other two updated soon (maybe by this week end) with the same two wav updates in addition to backing down the bitrate on the sx_fountain wav file to 44100.
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Komag
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Re: [mod] Legacy of Llylgamyn

Post by Komag »

This is the thread I remembered, saying it must be 16bit (can be mono or stereo, depending on usage):
viewtopic.php?f=14&t=5107&start=160
Finished Dungeons - complete mods to play
bongobeat
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Re: [mod] Legacy of Llylgamyn

Post by bongobeat »

yes i just try the prowing ground, it works fine!
i have retry the Legacy of Llylgamyn (download and test) did you put an update?
it dont work either.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
joramsey
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Re: [mod] Legacy of Llylgamyn

Post by joramsey »

Just played (and finished) Proving Grounds, so whatever you did to fix the compatibility issue worked! Thanks!
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slackmg
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Re: [mod] Legacy of Llylgamyn

Post by slackmg »

I have put out an update with the problematic sound samples re-sampled/reformatted for LoL yesterday. I'm going to get an update out for KoD soon with the re-sampled sounds.
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