Huh? Toorum-Workaround? I ran Toorum thru the MQ .95 beta, the 1.00 and 1.01 releases and did not encounter this problem.Komag wrote:So this "bug" was accidentally created just for you due to the Toorum workaround! I'll fix it for the next update so anyone else who wants to do the trick for Toorum mode like you did can do it without this problem.
EDIT
I can't reproduce this bug with Toorum in MQ 1.03 either. I did
- enable the console in grimrock.cfg
- start up LoG
- select MQ (Steam-version) from custom dungeon list
- import Toorum
- start the game
- use the console to port to the start of Pillared Hallway
- walk the hallway from start to finish without a problem or any console message.