leewroy wrote:Think I found an issue...
on the third challenge on level 5, I was able to grab the staff before reaching the altar with the gems. Went to the room the spirit spoke and put the gems in the alcoves. Maybe I did it wrong, but the staff's cage didn't open. I wonder if I just grabbed the staff and came back to Bartheus the game would continue, making the entire section, with the battles, the gems and all unnecessary.
EDIT:
About the fourth challenge
I'm totally lost. No matter what levers or buttons I press nothing seems to move or rotate in this room

On the third challenge, Drakken also noticed that a player can just reach through and take the staff. It has been fixed but your version won't show that obviously. And yes it would make the entire room useless.
I moved the staff to a new room where the alcoves are and put it in it's own alcove so a player can not just take it. Good catch on that though, I never thought of just reaching in and taking it.
About the fourth challenge,
hint:
It is a sliding puzzle type, nothing rotates. Goal is to get the dragons to face the goromorg statue. There note provides a clue, the levers select the dragons and the buttons move them.
Controls:
The lever controls are as follows
-- Both up will select the North facing dragon
-- Right lever down, Left lever up will select the East facing dragon
-- Left lever down, Right lever up will select the South facing dragon
-- Both levers down will select the West facing dragon
* a little side info, the lever posistions represent the number 0 - 3 in binary counting, and the game uses 0 for north, 1 for east, 2 for south, 3 for west, which is why I opted for that layout.
The wall buttons will move the selected dragon statue one square for each push, provided it is an empty space and not outside the cage, in the direction that the button is located on the column.
In other words the button on the north face of the column will move the selected dragon one space to the north. Think of the center column as a compass.
I used a variation on this room for my submission into the One Room Dungeon Round 2 and Diarmuid also mentioned the controls can get a little confusing.
Extra Hint:
There is a secret in that area also. Once you solve the puzzle and get the shield, you will need to move the statues a bit to access a wall putton inside the caged area, which will open a secret room somewhere in there.
Since you have made it to the fourth challenge you have had a chance to experience some of the story now. I am curious as to your opinion on the amount of reading, and if the story is somewhat comprehensible.
Thanks.