Master Arrak's Treasure (MOD)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
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Re: Master Arrak's Treasure (MOD)

Post by Dr.Disaster »

leewroy wrote:Some problems at level 8...
SpoilerShow
guess I got all but one of the dragon gems form the puzzles. I just can't find the gem for the central puzzle, cause I didn't find any round key on level 7, and I mean not even one! Another guys said in a post before that he found them at level 7, but I don't know where else to search
Check the wall gratings beside trap doors.
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leewroy
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Re: Master Arrak's Treasure (MOD)

Post by leewroy »

Oh, jeez...that was evil! :P

Thanks for replying dude
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

leewroy wrote:Some problems at level 8...
SpoilerShow
guess I got all but one of the dragon gems form the puzzles. I just can't find the gem for the central puzzle, cause I didn't find any round key on level 7, and I mean not even one! Another guys said in a post before that he found them at level 7, but I don't know where else to search
Dragon gem:
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Drop down a pit to find a way to close the pits and take the gem.
Round keys:
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When all traps are filled the trapdoors close. Then you can walk around and look in the wall drainages that are by the closed pits and find the keys.

Edit.
Early morning, didn't see that Dr.disaster had answered it already. Well, now it's done twice. :mrgreen:
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

I've uploaded version #1.4 at nexus now. I've fixed the script issues that Pecen pointed out and added more food. It seems as if I've managed to fix the Pjofa's key issue that we've posted about earlier too.
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leewroy
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Re: Master Arrak's Treasure (MOD)

Post by leewroy »

Hey, finished the module. It's really one of the best and since you're saying you're coming with another oneI barely can wait 8-)

My playing time was around 11:20 hs, 7/8 treasures but only 28/42 secrets :(

One final question:
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My end was opening a bunch of "lord of the rings style" doors and a stairway, then cames a cinematic. I don't know if it's the "good" end. And how to get the other end anyway.

Food was never a issue for me, maybe cause I was playing with a imported party and my tireless warriors hardly sleep ;)
Combat was tough sometimes, but it can be handled, maybe too much hard for a bran new party. Puzzles are mostly hard, most of them I had to chck the forum or ask to solve, but it's ok, mainly due your constant good will to help.
Thanks for this masterpiece :)
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

leewroy wrote: One final question:
SpoilerShow
My end was opening a bunch of "lord of the rings style" doors and a stairway, then cames a cinematic. I don't know if it's the "good" end. And how to get the other end anyway.
SpoilerShow
That's the good end. To get tot he other end you need to leave the gold behind when you teleport to the last level. (Poor students don't get rich.)
Thank you for the feed back and for playing. :)
lale1974
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Re: Master Arrak's Treasure (MOD)

Post by lale1974 »

Hi to all!
great mod!! and great Conchron!!!! I played in one breath.... till last level... How can i enter in treasury??? Maybe I lost something? :?:
I can't sleep.. :shock:
thx...
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

lale1974 wrote:Hi to all!
great mod!! and great Conchron!!!! I played in one breath.... till last level... How can i enter in treasury??? Maybe I lost something? :?:
I can't sleep.. :shock:
thx...

Can you get to level 9 or are you stuck before it?
To find the way into level 9.
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Once you've given all golden dragons on level 7 a dragon gem a pit opens in the area where the ogres where trapped.
If you get to level 9 but get the poor students ending:
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You need gold and diamonds for the way to the treasury to open. At least one of each from the golden armours found at level 4. A golden dragon and a golden crown. And of course a diamond.
Grimfan
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Re: Master Arrak's Treasure (MOD)

Post by Grimfan »

This is a really enjoyable mod with several vicious but doable encounters and some pretty nifty puzzles. My one and only gripe is needing to find secret buttons or areas to progress in certain levels. I realize that it's unavoidable sometimes (from a level design standpoint) but I still think it should be minimized whenever possible.
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Grimfan wrote:This is a really enjoyable mod with several vicious but doable encounters and some pretty nifty puzzles. My one and only gripe is needing to find secret buttons or areas to progress in certain levels. I realize that it's unavoidable sometimes (from a level design standpoint) but I still think it should be minimized whenever possible.
Thank you for the advice and thank you for playing. :)
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