Master Arrak's Treasure (MOD)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Conchron
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Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Numberouane wrote:
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I found a room full of gems but I cant enter becauss of "glass wall"

I found 4 alcoves and 2 blood soaked skulls. Are the other two on this level or shall I go down?
I found a second set of stairs going down from a new cemetery but no skulls there..

Any idea why the secret wall for the thief key never opens again?
Glass walls
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The search for the blood soaked skulls spans over level 5 and 6 too. There are two to be found for each new area the teleporters by the glass walls take you to.
I haven't had the time to look into the key issue yet. It's probably in the scrips, I'm terrible at writing them. :oops:
Jaberwoke
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Joined: Wed Dec 05, 2012 6:05 pm

Re: Master Arrak's Treasure (MOD)

Post by Jaberwoke »

Conchron wrote:
Numberouane wrote:
SpoilerShow
I found a room full of gems but I cant enter becauss of "glass wall"

I found 4 alcoves and 2 blood soaked skulls. Are the other two on this level or shall I go down?
I found a second set of stairs going down from a new cemetery but no skulls there..

Any idea why the secret wall for the thief key never opens again?
Glass walls
SpoilerShow
The search for the blood soaked skulls spans over level 5 and 6 too. There are two to be found for each new area the teleporters by the glass walls take you to.
I haven't had the time to look into the key issue yet. It's probably in the scrips, I'm terrible at writing them. :oops:
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I loaded a previous save and the area where you find Pjofa's key only closes if you remove items from the alcoves that opened it up in the first place. It won't then re-open.
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

The key issue is unsolvable. I can't even do a fix for an updated version of the game. Once the door shuts it can't be opened again. I guess I could say it's part of the game, "get it while you can". 8-)
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Pecen
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Re: Master Arrak's Treasure (MOD)

Post by Pecen »

Conchron wrote:
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You need ordinary gems, not dragon gems. It's easy to teleport back and grab some at the level 3 daemon heads if you left them there. That opens a secret door to the south in the golden statue chamber.
You'll have access to the golden statue area once you've finished the treasury. So it's safe to leave the iron door until you've finished it if you wish.
Call me an idiot :D.. finally opened.. also i finished the dungeon, some stats and notes:
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Playtime 9:49
Secrets 32/42 :(
Treasures 6/8
4 Skulls

- you said that is possible to return from treasury to upper levels, but only way out i found were the ending credits
- lvl8 east part, with row of plates/portcullis, there is not difficult to get stuck yourself, some "safe" button(s) will be better than loading
- good old "zoooom" puzzle at lvl4 dont pleases me, not because it was bad, but i have very similar in my own mod, now i have to rework it somehow :D
- still not sure, if the gold armor is good thing or bad.. in my opinion, it breaks the difficulty balance, and from that point the game was piece of cake
- some details should deserve more attention, for example, dragons at the Arrak quarter still take gems after you gave him first, or the lighting rod/lizard steak problems we speak before.. i think others have their own issues too
- maybe i miss them in one of the secrets, but no pit fighter gauntlets? my karateka was sad :)
- low food? i dont think i have high consumption, but sometimes my champs really starve

But overall, i enjoy your mod a lot and thanks for your work ;)
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Conchron
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Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Pecen wrote:
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- you said that is possible to return from treasury to upper levels, but only way out i found were the ending credits
Sorry, my bad, Ithought we were talking about levl4.
Pecen wrote:
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- lvl8 east part, with row of plates/portcullis, there is not difficult to get stuck yourself, some "safe" button(s) will be better than loading
I thought I made that part fool proof... I have to have a look at it again.
Pecen wrote:
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- still not sure, if the gold armor is good thing or bad.. in my opinion, it breaks the difficulty balance, and from that point the game was piece of cake
SpoilerShow
That stat boost is left from the early days when the last level was full of really mean dragons. I never thought of lowering them. the armour it self is needed to get to the last part of the mod, otherwise you get ending #1 that sort of kicks out the poor students.
Pecen wrote:
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-- some details should deserve more attention, for example, dragons at the Arrak quarter still take gems after you gave him first, or the lighting rod/lizard steak problems we speak before.. i think others have their own issues too
- maybe i miss them in one of the secrets, but no pit fighter gauntlets? my karateka was sad :)
- low food? i dont think i have high consumption, but sometimes my champs really starve

But overall, i enjoy your mod a lot and thanks for your work ;)
Thank you for pointing this out. Some of it is caused by my lack of skills when it comes to scripting. I'm working on it. The gauntlets on the other hand is a slip of mind. I'll fix that. :)

Thank you for playing.
Jaberwoke
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Re: Master Arrak's Treasure (MOD)

Post by Jaberwoke »

Pecan. If you get stuck with 2 wardens together on level 9 then that armour is a Godsend. Ask me how I know :D
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Conchron
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Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Jaberwoke wrote:Pecan. If you get stuck with 2 wardens together on level 9 then that armour is a Godsend. Ask me how I know :D
You should have seen it when I had the dragons in there too. I was awesome! :twisted: Unfortunately the dragons crashed the game and I never figured out how to fix it so I had to remove them.
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Pecen
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Re: Master Arrak's Treasure (MOD)

Post by Pecen »

Jaberwoke wrote:Pecan. If you get stuck with 2 wardens together on level 9 then that armour is a Godsend. Ask me how I know :D
Well, dont get caught by ogres/wardens is one of basic skills, dont you think? ;)

Conchron> You mean these from Freesid? Yes, that might be more meaningful and funny :)
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Conchron
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Location: Sweden

Re: Master Arrak's Treasure (MOD)

Post by Conchron »

Pecen wrote: Conchron> You mean these from Freesid? Yes, that might be more meaningful and funny :)
Those are the ones. Nice aren't they? :mrgreen: I wish I could have used them.
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leewroy
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Re: Master Arrak's Treasure (MOD)

Post by leewroy »

Some problems at level 8...
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guess I got all but one of the dragon gems form the puzzles. I just can't find the gem for the central puzzle, cause I didn't find any round key on level 7, and I mean not even one! Another guys said in a post before that he found them at level 7, but I don't know where else to search
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