Hi, I think you're right. One of the alcoves add to the counter when you put something in it, but does not subtract when something is removed. That would mean that you add every time you put something in it and keep on adding if you remove and put back stuff. It's the alcove to the left of the healing stone. Could that be the glitch?
Yes, this is probably the glitch, since I added and removed items multiple times from the alcoves near the healing stone.
Meanwhile I continued to play and have to say that the mod (besides the very annoying glitch) is outstanding, I especially like the (in comparison to the base game) relatively complex puzzles. Reminds me of the good old times with "Chaos strikes back" and games of the Wizardry series.
Gunnar wrote:
Yes, this is probably the glitch, since I added and removed items multiple times from the alcoves near the healing stone.
I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Gunnar wrote:
Meanwhile I continued to play and have to say that the mod (besides the very annoying glitch) is outstanding, I especially like the (in comparison to the base game) relatively complex puzzles. Reminds me of the good old times with "Chaos strikes back" and games of the Wizardry series.
Nice to hear. I've been a great Dungeon Master fan since way back in the late 80's when my husband and I first played it on the old amiga. I've never played Wizardry though.
leewroy wrote:
At first view, I had a lot or problems to solve stuff in this module, but then I started to play it for real, and I have to say it's on the top 5 modules for sure
Thank you
I've been so worried that people would find it too difficult and give up on it.
Conchron wrote:
I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Super. Do the savegames still work with v1.3? If so, I can check if the glitch is solved. And get the items I missed.
Conchron wrote:
I've fixed it and put up version 1.3 at Nexus. I'm so happy we've finally found the glitch and I hope it's the last one now. I'm getting grey hairs over this.
Super. Do the savegames still work with v1.3? If so, I can check if the glitch is solved. And get the items I missed.
I'm not sure but I think that if you've gone past a point that has been updated then you can't use a save game and go back to that point when you use the updated mod.
Jaberwoke wrote:
I'm not sure but I think that if you've gone past a point that has been updated then you can't use a save game and go back to that point when you use the updated mod.
I've experienced crashes when I've tried to use updates where I've passed the passed the update point. Since one of my updates is on level 1 I think it's fair to say that it won't work.