[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Ryeath_Greystalk
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Ryeath_Greystalk »

Diarmuid wrote:Amazing! Well, Ryeath_Greystalk, it's all yours, and your daughter of course... this is so adorable! My boy is 3y old, still a long time before he can design dungeons... :D ;)
Thanks Diarmuid. I need a link to the file. Won't be able to get to it until Saturday though, but shouldn't take long once I have it.
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JohnWordsworth
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by JohnWordsworth »

@aaneton: That's strage! There is an onProjectileHit hook on the necromancer's ghost which I guess must be causing the issue, but it's strange that it crashes as I generally surround everything with if ( jw_script_blah ) then ( jw_script_blah.ASDF() ) so that all of the code runs in script_entities (which usually present errors instead of crashing).

Good idea re: collecting bugs up in a text file. I think it makes sense if none of them are breaking other people's rooms to collect up bugs and then fix them in a batch. Just to minimize the time that the dungeon is being passed around to different people. I expect most bugs will be straightforward to fix.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Wonderful idea for the bugs .txt indeed. Spiderfighter, we should update the first post as there are a few more completed rooms:

Room 1: rLOVEution87 - MIA (Hope you're ok.)
Room 2: SpiderFighter
Room 3: JohnWordsworth - Finished!
Room 4: mahric - Finished!
Room 5: Drakkan
Room 6: Billick
Room 7: Ancylus - Finished!
Room 8: Neikun
Room 9: aaneton - Finished!
Room 10: Ryeath_Greystalk - working on room...
Room 11: Ciccipicci
Room 12: Krazzikk
Room 13: Marble Mouth
Room 14: The cube - Finished!

Do we know what happended with rLOVEution87? He's been on the forums only for 2 weeks, only 4 posts, not seen in a month, not responding to spider's messages... looks like he might have just taken a look here and left. Eventually we'll need to find another modder for room 1, and there's still room 21 empty. :?
flatline

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by flatline »

Making good progress on my room. Will use some new assets but keeping it short and sweet.
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote:Wonderful idea for the bugs .txt indeed. Spiderfighter, we should update the first post as there are a few more completed rooms:

Room 1: rLOVEution87 - MIA (Hope you're ok.)
Room 2: SpiderFighter
Room 3: JohnWordsworth - Finished!
Room 4: mahric - Finished!
Room 5: Drakkan
Room 6: Billick
Room 7: Ancylus - Finished!
Room 8: Neikun
Room 9: aaneton - Finished!
Room 10: Ryeath_Greystalk - working on room...
Room 11: Ciccipicci
Room 12: Krazzikk
Room 13: Marble Mouth
Room 14: The cube - Finished!

Do we know what happended with rLOVEution87? He's been on the forums only for 2 weeks, only 4 posts, not seen in a month, not responding to spider's messages... looks like he might have just taken a look here and left. Eventually we'll need to find another modder for room 1, and there's still room 21 empty. :?
Haven't heard anything. And Good gravy, this is zipping along like wildfire! Last week I won a scholarship to the Christian Music Summit that's happening in Buffalo this weekend, so I've been busy getting everything done around the house and errands before going, so I haven't had any free time this week (which is why I haven't been on Skype). I'll update the OP.
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aaneton
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Been testing the the hub and rooms a bit and founds some new bugs concerning the hub corridors that needs to be fixed, added to bugs.txt
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
Ryeath_Greystalk
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Ryeath_Greystalk »

I got up early this morning and got my room exported in and one play through done. Still need to export and test and add Elizabeth's room (ran out of time before heading to work). Should have it back to Diarmuid sometime tomorrow. I will try out the other finished rooms once I get the file back to Diarmuid so as not to slow things down.

One question though. When I extracted the zip file it made 4 files, the DAT file, the Mod Assets file,and two others (which I can't recall right now, something like ce and _ce or such). I highlighted the 4 files and copied to my dungeons folder. It moved the DAT and Mod Assets, but it said there were already files there for the other two even though I don't see them? Does that sound right? Everything seems to be working.
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aaneton
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Ryeath_Greystalk wrote: I don't see them? Does that sound right? Everything seems to be working.
Hi,
the files your are refering to are DS_Store files, hidden files created by Apple Mac OS X operating system to store custom attributes of a folder. So not needed and nothing to worry about concerning the mod, if a user uses mac they might appear again but they can be removed / not included. I noticed them too, but didn't remove.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
Ryeath_Greystalk
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Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Ryeath_Greystalk »

I'm finished with my space and sent the link to Diarmuid. Gonna test the other finished rooms a bit later.
Ryeath_Greystalk
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Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Ryeath_Greystalk »

I keep getting a crash that closes the game when I try to do aaneton's room. I was worried that I might have messed something up as our rooms are neighbors so I went back to the file I downloaded (before I put my room in) and I still get the crash.
SpoilerShow
I go in the portal then walk towards guard. If I am holding the torch it tells me to stand back, no unauthorized items. If I put the torch in my pack then approach the game crashes. I get the windows 7 warning about checking for a solution then I have to close the game.
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