MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Tristanna
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Tristanna »

Komag wrote:You're going to have to run through all the poison clouds. What's happening to you is that the buttons you pushed are getting reset when a new poison cloud is triggered. So you need to trigger a poison cloud and then quickly do all three buttons before it runs out!
Thanks, it's working now :)

But in the original game (like I said in my post) we can wait after the first plate and before begin to push the three buttons.

Ok, I return to the game, it's a real pleasure to play your MOD, thanks again.
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

Mine works slightly different :) Glad you are enjoying it all!
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Tristanna
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Tristanna »

Good evening Komag,

I finished your MOD last night, this was a long adventure but with a good tournament and well thought jigsaws :)

Here some statistics:

Play Time: 29h10m (I took my time..)
Secrets Found: 104/120
Treasures found: 5/7
Gold: near 6000

You did the good work, congratulations :D

P.S.: Just two small non resolved things:
On Level 10, just near the stairs to Level 11 (at East), there is a pit with a lever, I jumped in the trap > Level 11, I closed this trap with lever, and... nothing. Does to what serve this lever and this trap ?
On Level 11, I never arrived to go beyond the two gates (One East, another North) that separates this level (on original LOG, I jumped from a trap of Level 10). You can say me how there to go?

Thank you for my two last questions for this MOD ;)
(and thank you also to Dr.Disaster for his answers)
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Dr.Disaster
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Dr.Disaster »

Tristanna wrote:On Level 10, just near the stairs to Level 11 (at East), there is a pit with a lever, I jumped in the trap > Level 11, I closed this trap with lever, and... nothing. Does to what serve this lever and this trap ?
The pit in the room with the scavengers? I'd say it's purpose is a monster disposal system ;)
Tristanna wrote:On Level 11, I never arrived to go beyond the two gates (One East, another North) that separates this level (on original LOG, I jumped from a trap of Level 10). You can say me how there to go?
As in the original you need to jump the right pit.
eLPuSHeR
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by eLPuSHeR »

Hello.

I am playing this awesome mod but I am stucked on level 9 (Goromorg temple I):

I am in a puzzle room with four alcoves where you need to put something for answering four riddles:

They read:
SpoilerShow
UNRAVELLER OF MYSTERIES (Solved)
GAME'S BANE WITH HEAD OF STEEL (Solved)
TEAR OF THE LAND (No idea)
SEVERED DREAD (No idea)
I have tried several things from my inventories but to no avail. I hope I don't need anything discarded earlier...

Any hints would be greatly appreciated.
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

People, made of mostly liquid, cry water tears. The land, mostly stone, cries -----

Something chopped off, very scary to look at, to execute
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eLPuSHeR
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by eLPuSHeR »

If they are what I think they are then I am pretty screwed up. I haven't got any of those in my inventory right now. I will have to go back and check. What a PITA. Thank you very much, by the way. :D

OK. I was lucky and those things weren't too far, but... I HAVE FOUND WHAT IT SEEMS TO BE A BUG, easily triggered. When I go back and forth the pillared hallway, the game exits abruptly with a BEX exception. It seems it does that when traversing it on the right side. I had to download a saved game several times. The last one it worked by traversing it through the middle lane.
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

Well I've never heard of that, is there an error message? I'd like to get to bottom of it and fix the problem if possible - perhaps you can send me a save game file that has the problem?
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eLPuSHeR
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by eLPuSHeR »

No. Not a single error message. The screen turns black and the game exits abruptly to desktop with a popup saying grimrock.exe encountered an error blah blah with a BEX exception. Here are my last 4 savegames.
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

Wow, that's very weird! At the two spots you noted on the map, there is what seems to be a black hole of sorts. The game reports NOTHING exists in those squares, no entities of any kind, not even walls or floor/ceiling/second-story stuff. Even if I place an item in the square it doesn't show up when I run an entitiesAt command, mind boggling. :?

I have no idea how that could have happened, crazy bug. I've pored over my scripting in that section top to bottom and nothing could cause this sort of behavior that I can fathom. Plus I can't even see how there could be NO entities in those squares yet we can clearly see the floor/walls/ceiling and place items there as well. :(

So I think there's nothing I can do about it unfortunately, but I'm glad to be aware of it at least, thanks. :)
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