[MOD] The Last Laugh

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
arskaxx
Posts: 23
Joined: Wed Mar 28, 2012 6:27 pm

Re: [MOD] The Last Laugh

Post by arskaxx »

eLPuSHeR wrote:Thanks. I am proceeding very slowly. I managed to get past the Legendary Falls but now I am stuck at
SpoilerShow
King Weswen's travels. I am reading the scroll time after time but I cannot find the combination. I am going to keep trying. It can't be that hard.
Woot woot. I solved that. Proceeding on. :lol:
I'm stuck in the same place, how you solved this?
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke »

arskaxx wrote:
eLPuSHeR wrote:Thanks. I am proceeding very slowly. I managed to get past the Legendary Falls but now I am stuck at
SpoilerShow
King Weswen's travels. I am reading the scroll time after time but I cannot find the combination. I am going to keep trying. It can't be that hard.
Woot woot. I solved that. Proceeding on. :lol:
I'm stuck in the same place, how you solved this?
SpoilerShow
The clue is in King Weswen's name.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

Thanks Jaberwoke. I lost my internet for a while so I haven't been online
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] The Last Laugh

Post by eLPuSHeR »

I left this mod parked for a while but I find really annoying that there is no easy way to retrace your steps when you reach the library without the light of knowledge (like some of us did). I don't really feel like reloading an autosave, unless that part isn't too earlier.
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Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

eLPuSHeR wrote:I left this mod parked for a while but I find really annoying that there is no easy way to retrace your steps when you reach the library without the light of knowledge (like some of us did). I don't really feel like reloading an autosave, unless that part isn't too earlier.
Sorry I haven't posted for a while. Been very busy looking for a new job.
I'm glad you're enjoying the module. I think I need to revisit the way the library is set up. The scripts are not working the way I'd like.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The Last Laugh

Post by beach55 »

Jaberwoke wrote:
Ektopl@sm wrote:
JKCarrier wrote::oops: Well, I feel dumb...stuck at the very beginning. Lots of pressure plates, none of which seem to do anything. Can't make any sense out of the poem about soldiers. Help?
Got same problem, I tried to put objects on the plates, separate them into equal parts at different corners of the map (to get closer with the description of the three soldiers) ... But nothing working yet :|
SpoilerShow
Not all plates click when standing on them. There are an equivalent number of items to be found in this area too.

Excuse me !!!!!!! :o
I am certainly stupid and dumb :oops:
I have find 23 pressure plate
20 with sound...3 without sound
I have also find exactly 20 items
I put items on pressure plate with sound
Nothing happens :ugeek:
any suggestions ??? :roll:

sorry for my bad english...I'm Italian :cry:
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

beach55 wrote:
Excuse me !!!!!!! :o
I am certainly stupid and dumb :oops:
I have find 23 pressure plate
20 with sound...3 without sound
I have also find exactly 20 items
I put items on pressure plate with sound
Nothing happens :ugeek:
any suggestions ??? :roll:

sorry for my bad english...I'm Italian :cry:
beach55
SpoilerShow
Put the three skulls on the three plates which do not make noise. keep the equipment.
Be careful in which order you do this. A secret door will open, but all the skeletons will also be released.
The clue on the entry wall is a riddle about 'Nine Man's Morris" or "Mulino"
http://it.wikipedia.org/wiki/Mulino_(gioco)

Mettete i tre teschi sui tre piatti che non fanno rumore.
mantenere l'apparecchiatura.
Fare attenzione in che ordine si esegue questa operazione.
Una porta segreta si aprirà, ma tutti gli scheletri sarà anche rilasciato.
L'indizio sulla parete di ingresso è un enigma di "Mulino"
http://it.wikipedia.org/wiki/Mulino_(gioco)
Noctis
Posts: 3
Joined: Wed May 22, 2013 11:05 am

Re: [MOD] The Last Laugh

Post by Noctis »

I'm stuck in The travels of King Wenswen and I read the note about King Wenswen but I have no idea what to do.
I know that the name is the clue but there are many combinations but I can't figure out which the right combination is.
I need another hint for the riddle please.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

Noctis wrote:I'm stuck in The travels of King Wenswen and I read the note about King Wenswen but I have no idea what to do.
I know that the name is the clue but there are many combinations but I can't figure out which the right combination is.
I need another hint for the riddle please.
SpoilerShow
The Wenswen puzzle is fairly simple.

WENSWEN =
West
East
North
South
West
East
North

If it doesn't work then the plates need to be reset. You can do this by stepping on the east plate twice.
Then just finish the pattern and the north door will open.
Cobra82asd
Posts: 26
Joined: Sun Feb 03, 2013 9:21 pm

Re: [MOD] The Last Laugh

Post by Cobra82asd »

There are many spiders into the dungeon? :|
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