
Let's add my voice to the lot: http://www.darkdale.net/.
Seems quite promising. If it would be quite as good as Grimrock regarding gameplay and you manage to enhance the story with npcs and animated sequences (much like EOB2 did), it would be the perfect rpg!Diarmuid wrote:Well, Might & Magic X, Deathfire... seems the time is up for announcing oldschool RPGs around here.![]()
Let's add my voice to the lot: http://www.darkdale.net/.
Thanks for the encouragment! We'll try to make live up to the expectations. We'll also be going for real-time, not turn-based combat - I feel it suits tile-based RPGs better for a few reasons, although I'll reserve that discussion for a good blog post later when we get to implementing monsters & combat.Greco wrote:Seems quite promising. If it would be quite as good as Grimrock regarding gameplay and you manage to enhance the story with npcs and animated sequences (much like EOB2 did), it would be the perfect rpg!
Hope you achieve this, because old school rpgs must come back for good. Tile based, first person, party based, real time (or turn- based) -I prefer real time to be frank- with lots of puzzles, is the ultimate rpg experience. By far! They are imersive, they are addictive, they are quick to play, and easy to learn. What else could a gamer want?
Diarmuid wrote:"oh a M&M/EOB clone"...