MONSTERS by LEKI (CLOSED)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: [SOURCE] MONSTERS by Leki (10th April: Ghoul)

Post by Leki »

odinsballs wrote:l...maybe the sword could be a wee bit bigger...
It's only angle and animation frame, as you can see in spoiler. And as I said - this sword is temporary solution to test skin :twisted:

But if you like it, I can do footman armed with
sword, or 2H sword or sword and sahield or dual weld or other "normal" weapon. So let me know please, what you prefer or what you need to set up priority.
SpoilerShow
Image
Last edited by Leki on Mon Apr 15, 2013 12:47 pm, edited 1 time in total.
I'm the Gate I'm the Key.
Dawn of Lore
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: [SOURCE] MONSTERS by Leki (10th April: Ghoul)

Post by Leki »

Advanced AI Framework (WIP)

Well.
Back to AI Switcher project for the moment. As I noticed few days ago, I got an idea about special AI behawiour and Xanathar found scripting solution to bring it to live. We still have some work to do, but I guess that we can split it in two parts - some like "Advanced AI" and "Special AI". The second one is still under dewelopment, because I have not finished specification yet. It's a little bit tricky to design it - and it will push gameplay to the new dimension I hope.

But the first one - Advanced AI - already works. Xanathar will publish scripting parts and whole "Aiswitcher Framework" and he will describe how to use it. My part is to prepare monster animations to extend their abilities and first monster worknig under Advanced AI will be Ancient Ghoul.


Here is short video, how AISwitcher works

It's work in progress. We use normal ghoul for tests and it will take some time to do and balance all parts like particles and animations, sounds etc. Ancient Ghoul will be armed with femur and look a little bit different - so please be patient.

With this framework we are able to create monsters like Ancient Ghoul, who can grab you, vomit blood in your face or cast curse or poison cloud. But imagime thiefs armed with sword and throwing dagers, Warriors doing kick and swing or dragons with bite and breathe attacks.

Let us know if you like it
:twisted:
Last edited by Leki on Mon Apr 15, 2013 11:00 am, edited 3 times in total.
I'm the Gate I'm the Key.
Dawn of Lore
flatline

Re: [SOURCE] MONSTERS by Leki (10th April: Ghoul)

Post by flatline »

Just awesome.
Aeon
Posts: 31
Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany

Re: [SOURCE] MONSTERS by Leki (10th April: Ghoul)

Post by Aeon »

...and just when I thought it doesn´t get better, you just raise your creations to another level. Just brilliant! :twisted:
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [SOURCE] MONSTERS by Leki (Advanced AI Framework)

Post by Komag »

wow, that's impressive! :)
Finished Dungeons - complete mods to play
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: [SOURCE] MONSTERS by Leki (Advanced AI Framework)

Post by odinsballs »

that's scripting tech that ah should've implemented from start, also cool idea to arm the ancient ghoul with femur. seriously imo this is the best thread ever (and so productive!) your work complete's this game. 8-)
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: [SOURCE] MONSTERS by Leki (Advanced AI Framework)

Post by odinsballs »

here's the high res retexture for leki's upcoming bowman its very nearly finished and should look a little sumthing better than the Original, check out screenshot over on log nexus :

http://grimrock.nexusmods.com/images/85

all texture parts except face have been upgraded with high res replacements cut and pasted together, it will also come in color variations (if leki likes what i've done with it that is!) ;)
User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: [SOURCE] MONSTERS by Leki (Advanced AI Framework)

Post by Xanathar »

First AI switcher release here: viewtopic.php?f=14&t=5340
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: [SOURCE] MONSTERS by Leki (Human Bowman)

Post by Leki »


Human Bowman is done and you can download him. Please give me feedback if you like this custom monster.
Thaks to Odinballs for textures. You can use 6 different colors atm (monster pack includes 1 full monster definition and 4 clones, 1 texture is unused in script, because Its basic texture for modifications).
I publised monster only with basic setings. You can freely modify it - and I hope that you will - I look forward to see bowman shooting different type of arrows :twisted:



Human: Bowman (various colors)
Download

Vodeo: Human Bowman in motion (WIP)

Image Image
Image Image
I'm the Gate I'm the Key.
Dawn of Lore
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: [SOURCE] MONSTERS by Leki (Human Bowman)

Post by Leki »

Human Bowman (Black) ingame screenshot:
SpoilerShow
Image
I'm the Gate I'm the Key.
Dawn of Lore
Post Reply