[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
alopes2222
Posts: 2
Joined: Sun Apr 07, 2013 10:31 pm

Re: [Community] Grimrock Model Request Thread

Post by alopes2222 »

I was cruising the steam workshop and found a mod called the Hospital.
Available here: http://steamcommunity.com/sharedfiles/f ... =114743854
The author tries to give a new theme to the game by placing the action on the present and in a horror style background.
This made me think that it would be perfectly possible to use the grimrock gameplay in a survival horror setting, using mainly melee and maybe replacing magic with psychic powers.

So I came here to launch a challenge for any modelers out there, mainly because I have no talent in that department.

All the stuff I'm going to mention would be rated Mature.
It would be nice if there were:

Wallsets:
- Hospital wallset, including:
- different coloured lines to aply to the walls
- breakable walls
- Grunge wallset (something similar to the silent hill stuff)

Weapons:
- scalpel;
- Tranq gun (to replace the bow);
- bone-saw;
- baseball bat;

Items
- Blood-pack
- medikit
- syringe
- key-cards

Decor:
- blood smear for the walls and floor
- bodyparts
- hospital posters
- medicine cabinets
- hospital lights
- small surveillance camera
- coloured stripes to put in walls
- hospital bed
- operating table
- dentist chair
- keycard swippers

Enemies:
- zombies;

And that's the stuff that just came to me head right now.
Feel free to ignore this if nobody is interested.
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SpiderFighter
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Joined: Thu Apr 12, 2012 4:15 pm

Re: [Community] Grimrock Model Request Thread

Post by SpiderFighter »

alopes2222 wrote:I was cruising the steam workshop and found a mod called the Hospital.
Available here: http://steamcommunity.com/sharedfiles/f ... =114743854
The author tries to give a new theme to the game by placing the action on the present and in a horror style background.
This made me think that it would be perfectly possible to use the grimrock gameplay in a survival horror setting, using mainly melee and maybe replacing magic with psychic powers.
Legend of Silent Hill? Sounds awesome!!
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Polytize Me, Cpt.!
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Location: California
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Re: [Community] Grimrock Model Request Thread

Post by Polytize Me, Cpt.! »

I agree, that HAS to be done! Fantastic idea!
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Asteroth
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Location: Eastern U.S.

Re: [Community] Grimrock Model Request Thread

Post by Asteroth »

To alopes2222: I have already made some of those things and will probably make a few more of them.
After I'm done with the dungeon I'm making I will release the ones I have.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
alopes2222
Posts: 2
Joined: Sun Apr 07, 2013 10:31 pm

Re: [Community] Grimrock Model Request Thread

Post by alopes2222 »

Don't worry about the models, focus on your dungeon. It's always nice to have a new dungeon to explore :D
bongobeat
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Location: France

Re: [Community] Grimrock Model Request Thread

Post by bongobeat »

Hello,

I will to thanks for the work on the glass wall mod by LordYig, I ll just downloaded it, and try it in my dungeon. Awesome!

Is is possible to make it compatible with northern dungeon and deep dungeon wall set?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [Community] Grimrock Model Request Thread

Post by Drakkan »

Hi all,
Altough I know chances are minimal, still I wanted to ask if it is possible to make frost giant/ogre creature model as it was in EOB2. check picture here
http://www.oocities.org/area51/dungeon/ ... moon12.gif

I do not know how difficult it is to model something like that, but if frost ogre model should be used, enlarged and rotated, it should fit quite a well. Problem should be animation itself as ogre should crawl in the hall, not walk.

What you think ?
Breath from the unpromising waters.
Eye of the Atlantis
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: [Community] Grimrock Model Request Thread

Post by Isaac »

Drakkan wrote:Hi all,
Altough I know chances are minimal, still I wanted to ask if it is possible to make frost giant/ogre creature model as it was in EOB2. check picture here
http://www.oocities.org/area51/dungeon/ ... moon12.gif

I do not know how difficult it is to model something like that, but if frost ogre model should be used, enlarged and rotated, it should fit quite a well. Problem should be animation itself as ogre should crawl in the hall, not walk.

What you think ?
I was planning this anyway ~but I have yet to import an animated [skinned] creature. I'm currently experimenting with an armored snail. If I can manage that I can see about doing other designs. ;)

Image
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [Community] Grimrock Model Request Thread

Post by Drakkan »

Isaac wrote:
Drakkan wrote:Hi all,
Altough I know chances are minimal, still I wanted to ask if it is possible to make frost giant/ogre creature model as it was in EOB2. check picture here
http://www.oocities.org/area51/dungeon/ ... moon12.gif

I do not know how difficult it is to model something like that, but if frost ogre model should be used, enlarged and rotated, it should fit quite a well. Problem should be animation itself as ogre should crawl in the hall, not walk.

What you think ?
I was planning this anyway ~but I have yet to import an animated [skinned] creature. I'm currently experimenting with an armored snail. If I can manage that I can see about doing other designs. ;)

Image
well I do not know how complicate it is, but I think just bigger ogre creature would be ok to use for this. Hope you will suceeed with the snail, good luck :)
Breath from the unpromising waters.
Eye of the Atlantis
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: [Community] Grimrock Model Request Thread

Post by chaoscommencer »

Hello, just curious... Is this thread still active?
Also, I think if someone were to make a cave wallset--not like the mine wallset which already exists but a more natural cave setting--with dark, wet/damp, rough, unhewn stone walls that make for great tunnels and caverns, that would be really cool and make for a great setting for underground campaigns.
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