[MOD] Awakening of Taarnab - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
populous
Posts: 3
Joined: Tue Apr 02, 2013 5:00 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by populous »

SpoilerShow
It is not the gear which repeats itself... look at the subject of the book!
alois :)[/quote]

Thx for the advice :P
SpoilerShow
So i should put the book on "repeat" shelf.
But not working again :oops:
SpoilerShow
quarrel="i never argue"
Gear neckless or Helmet(i found it at the library)=loose your head
Doublet=not be the latest fashion
topaz and ruby=piece of jewely
compass=show you the way
skull=Life left me long ago
dragon=fire to make an image
Book=repeating itself
Thanks again.
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

populous wrote:But not working again :oops:
You're very close! The only thing you need to correct is:
SpoilerShow
The necklace is the piece of jewelry
Glad you like it and good luck on the rest of your journey!
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
populous
Posts: 3
Joined: Tue Apr 02, 2013 5:00 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by populous »

WOW,WOW,WOWOWOWWWW :) :D :)
Problem solved.Thank you so so much.
Thx guys!!!!
Sparky1x
Posts: 5
Joined: Sat Apr 06, 2013 1:51 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Sparky1x »

Awesome mod,

however the puzzle on lvl 9 with the alcoves is making me pull my hair out. What have i got wrong?
Life left me long ago= bottle of blood
I will show you the way= compass
This piece of jewlery... = gear necklace
It may not be the latest fassion= doublet
this will keep repeating itself= history book
i never argue... = quarrel
dont loose your head = helmet
it took fire to make... = dreagon statue

i have spent as much time on this puzzle as i have the rest of the game and cant find the full answer posted anywhere. please no hints... just tell me the answer
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Dr.Disaster »

Sparky1x wrote:however the puzzle on lvl 9 with the alcoves is making me pull my hair out. What have i got wrong?
Life left me long ago= bottle of blood
I will show you the way= compass
This piece of jewlery... = gear necklace
It may not be the latest fassion= doublet
this will keep repeating itself= history book
i never argue... = quarrel
dont loose your head = helmet
it took fire to make... = dreagon statue
Beside the bottle of blood all is fine and the correct item is already mentioned on this page, just a few posts up.
Sparky1x
Posts: 5
Joined: Sat Apr 06, 2013 1:51 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Sparky1x »

A skull where do i find a skull? and how can a skull still have the colour of life?
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Dr.Disaster »

Sparky1x wrote:A skull where do i find a skull? and how can a skull still have the colour of life?
SpoilerShow
noone said it's an ordinary skull
Complete all puzzles in the adjacent six mini areas and you'll find it.
Sparky1x
Posts: 5
Joined: Sat Apr 06, 2013 1:51 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Sparky1x »

Dr.Disaster wrote:
Sparky1x wrote:A skull where do i find a skull? and how can a skull still have the colour of life?
SpoilerShow
noone said it's an ordinary skull
Complete all puzzles in the adjacent six mini areas and you'll find it.
please i asked for an answer not a hint, rolled through the rest of this with no problem, been stuck on this for more hours them people spend on the whole game. I want to solve this puzzle, then save it and finish it tomorrow because its put me in a not a good mood to enjoy it.

... please... just dump big spoilers
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Sparky1x wrote:... please... just dump big spoilers
You need to
SpoilerShow
Solve the riddle in the green room (east and then south of the room with 8 alcoves); put three items on the altar and the skull you're looking for will appear
If you want to be spoiled even more:
SpoilerShow
The first letter of the hint spells 'green' you need to put the three green items on the altar; the venemous dagger, the gem and the jester's shoes.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Sparky1x
Posts: 5
Joined: Sat Apr 06, 2013 1:51 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Sparky1x »

Thank you! i have really been enjoying the game up to this point, being stuck here has left me not wanting to quit because the rest has been so good.
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