MONSTERS by LEKI (CLOSED)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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msyblade
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by msyblade »

@%^!#$&!#%@$ Holy Moly Leki! You almost made me curse! (in a good way!) Come to think of it, i need a backspace key for real-life.
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Drakkan
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Drakkan »

I do not mind that archer is like skeleton archer, most important we will have human npc at last !!!! is there some special bloody animation planned when you kill him ?
btw that skeleton dragon is awesome, as you said probably just few people will find use of it, but still could be nice. I would welcome that Human NPC just woth sword/pikes, are you planning something like that ?
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

Leki wrote:Well... I got an idea, but am not sure If you are interested in stuff like this, so maybe I will left it, although it still "one cell" monster - but needs special environment etc...
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that dragon is cool also custom enviroments..... no problem i'm building enough custom props to build exteriors and caves and whatnot. so yes the bigger the better (within reasonable limits ofcourse) 8-)
also this sizing might work for Giants and such (you'd run into thise things in exteriors or huge caves anyhoo)
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by thomson »

Leki, can I ask for a skeleton wielding axe, without shield? This is something needed for EOB1 mod. I think it shouldn't take too much time. You already mastered changing weapon/shieds.

Here's a list to the original skeleton from EOB1: http://stanislavs.tripod.com/games/eob1mons.htm (3rd from the top).

Oh, and let me say that this is an impressive work you're doing here.
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Asteroth
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Asteroth »

thomson wrote:Leki, can I ask for a skeleton wielding axe, without shield? This is something needed for EOB1 mod. I think it shouldn't take too much time. You already mastered changing weapon/shieds.

Here's a list to the original skeleton from EOB1: http://stanislavs.tripod.com/games/eob1mons.htm (3rd from the top).

Oh, and let me say that this is an impressive work you're doing here.
He could have more trouble than you think. the skeleton animation is of a thrust. Swords look fine thrusting, but axes would not. Working around that would be big trouble.
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

hey there leki , if you return to thread i'm working on visually experimental enhancements, to up the visual oomph on the beholder textures. should this interest you let me know ;) (a little "spit shine n' details" never hurts dunnit?).
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Neikun »

I'm interested in them. I like retextured works.
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

Neikun wrote:I'm interested in them. I like retextured works.
well i tried to remove some pixelation and increase visual look + i added occlusion, paralax (bumpmap) effects on top of dif, normal and spec maps and as far as i can tell it works (there has been some dicussion in past about these working or not) wel as far as i can tell these extra layers work anyhoo i'll pack what i have so far (scripted n ready for use of course) i'll then drop a link over on monster thread for dropbox (i'll pm you when their up) dont wanna make a clutter of leki's thread ofcourse ;) (also i changed the eye on two of 4 beholders)
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thomson
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by thomson »

Neikun wrote:I'm interested in them. I like retextured works.
Hmmm. Would you be willing to retexture those beholders to have more beige/skin-tone/fleshy look? The yellow beholder looks like a good start.

I have never reached the phase of doing anything with monsters, but how difficult would it be to stretch (fatten and make it more round like a ball) Leki's beholder to look more like the one from EOB? Would that require updating animations as well? I remember that I saw a long time ago an orge model that was stretched to look like minotaur. It was just a screenshot, so I don't know if the original ogre animation would still be usable or not. On the other hand, beholder does not have legs to move, so it would just wave its eye tentacles a bit differently, so in that sense beholder animation should be more forgiving.

The whole EOB team and thousands of gamers would offer you eternal gratitude in return ;)
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

thomson wrote:
Neikun wrote:I'm interested in them. I like retextured works.
Hmmm. Would you be willing to retexture those beholders to have more beige/skin-tone/fleshy look? The yellow beholder looks like a good start.

I have never reached the phase of doing anything with monsters, but how difficult would it be to stretch (fatten and make it more round like a ball) Leki's beholder to look more like the one from EOB? Would that require updating animations as well? I remember that I saw a long time ago an orge model that was stretched to look like minotaur. It was just a screenshot, so I don't know if the original ogre animation would still be usable or not. On the other hand, beholder does not have legs to move, so it would just wave its eye tentacles a bit differently, so in that sense beholder animation should be more forgiving.

The whole EOB team and thousands of gamers would offer you eternal gratitude in return ;)
well one would have to convert model to max or such format deform it to your liking (make sure you keep texture map coords intact)
re-skin ,re-weight, and re-rig the thing (if yer Lucky it will run with snail anim, like leki's :D ) otherwise re-animate. textures can easily be altered by changing hue /saturation rgb settings and such. check out what i've done so far with textures over on monster thread. ;)
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