Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

as soon as we get it identified I'll fix it for the next version, plus maybe I'll change the code to stop crashing if an item is not on the table!
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

just re-read the past couple posts - it actually has nothing to do with the "Value" line in the item descriptions - that's just for your reading pleasure. But the crash happened with the scroll before because I didn't have it listed in part of my code that the function refers to. Line 50 relates to stackable items though, but I've really tried to find any I missed, not sure what's going on there.

If you could send me a save game that would help a lot
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FreakFire74
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by FreakFire74 »

Hi Komag,

I've been trying to replicate the crash but so far no luck! If it happens again, I'll send my most recent save!

Mike
FreakFire74
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by FreakFire74 »

Alright! I managed to load up an old save and the crash still occurs when I rest on that save..

On my current game the crash doesn't seem to occur anymore..

I'm not sure how I can upload a save to the forum so can I send you the save through mail?
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

got the email, checked out your save-game, SOLVED!

It was one of the rocks, one that you're not supposed to have! I've updated some code to make it impossible to pick those ones up (they're invisible, used for some quake effects), and also adjusted the loot count script to no longer crash even if an item is not on the list.

I've also triple checked every single item in the entire game and the list is absolutely perfect now (already was), so this issue should be completely over now with the next update

Thanks for the save game, it really helped! :D
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SpiderFighter
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by SpiderFighter »

Komag wrote:got the email, checked out your save-game, SOLVED!

It was one of the rocks, one that you're not supposed to have! I've updated some code to make it impossible to pick those ones up (they're invisible, used for some quake effects), and also adjusted the loot count script to no longer crash even if an item is not on the list.

I've also triple checked every single item in the entire game and the list is absolutely perfect now (already was), so this issue should be completely over now with the next update

Thanks for the save game, it really helped! :D
Congrats on hunting that down, Komag, but moreover...great work FreakFire74 for finding an invisible rock.

That man deserves some kind of reward. Wow.
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

:lol: :lol: :lol:
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jpmunroe
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by jpmunroe »

Just on level 3 and an unexpected spider literally made me fall off my chair. I think I am now too old to play these games in the dark:)

I never finished the original game because of those annoying re-spawning ice dragon things on one of the later levels. Are they still part of your game? Either way I am really enjoying playing this and will pursue it to to the end, thanks for taking the time to make a great mod.
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

Yes, the ice lizards are still there, sorry! But they don't respawn too awful much, so hopefully they won't be a big issue this time around! :)
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Star Weaver
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Star Weaver »

Heya. I was just about to start this with my level 13 party that I just finished the original game with for the first time, and I noticed there was a brand new update. And then I noticed that the readme lists number of secrets on each level. So I decided to whip up a pretty little checklist in LibreOffice that I could print out cause I'd like to either find these things or know what I missed.

It's only 12kb, or 23kb as a PDF:

https://dl.dropbox.com/u/17016218/Poste ... ecrets.ods
https://dl.dropbox.com/u/17016218/Poste ... ecrets.pdf

Komag, feel free to take these and include them with the mod or as alternate nexus downloads or anything else you like. Should be considered CC-BY.
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