monsters
- Polytize Me, Cpt.!
- Posts: 20
- Joined: Mon Mar 25, 2013 7:55 am
- Location: California
- Contact:
Re: monsters
Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible
Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
this would be uv mapping in nifscope/niftools wich is also nice for some node related stuff, getting it back ingame correctly (models and whatnot,.... thats one of the more tricky bits ( to asimp or not to asimp ,thats the questionPolytize Me, Cpt.! wrote:Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible
Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
Re: monsters
Wow, please get this "demonbaby" or "grotesque infant" or whatever you´ll name it on the road! This is the stuff a dungeon designer needs!
-
- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
Re: monsters
WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
first up very nice model, it does kind of look like it could use standard slug anim but maybe with a leap/face hugger attack (i would think that snakelike slithering might be hard to do, would fit wel but hard to do from my pov) then again since i stink at animating anyhoo i couldn't realy say what amount of work would go into this ,but thats one ace bloodsucker thoughwallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
- Polytize Me, Cpt.!
- Posts: 20
- Joined: Mon Mar 25, 2013 7:55 am
- Location: California
- Contact:
Re: monsters
Very nice! I'm so jealous!
Re: monsters
Sure yes.wallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: monsters
I wonder if you could give it similar animations as the spider.wallasaurus wrote:WIP of the leech/worm.
can't decide if it should have its own skeleton and animations..
https://dl.dropbox.com/u/5440025/vidcapture000_c.avi
cheers,
cw
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
small question is there any need for creature (animal like monsters) models like chimera's and such i might be able to aquire some useable stuff. (and make it static in game prop to see if it looks good)
Re: monsters
You guys need to combine your talents to make monsters. The results would be spectacular for sure.
EDIT: Many hands make light work after all (ignoring too many cooks spoil the broth).
EDIT: Many hands make light work after all (ignoring too many cooks spoil the broth).
Last edited by Grimfan on Fri Mar 29, 2013 1:13 am, edited 1 time in total.