MONSTERS by LEKI (CLOSED)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Grimfan
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Grimfan »

Wow! You're a machine of awesomeness Leki! :D

It's amazing how quickly you're pulling this and the ghoul together. Cannot wait (since both your beholder and slugomorg have been instant additions to my WIP dungeon)
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Leki
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Leki »

Ghoul in action (WIP scene)
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

Leki wrote:Ghoul in action (WIP scene)
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that's one creepy s.o.b. gloriously evil, that's the way to go :D

also should you need some varied textured floor tiles to go with that cave tunnels let me know (i'll come up with something more suitable then a stonetile floor unless its meant to be stone floor?)
also should you run out of models i'm well willing to provide from my archive/collection of free models and possible request material
i can "pluck" from here and there, and present it to you in a grimready sort a way (like ghoul type o thingy) i kindof worked out nif. format to grimrock useable format conversion (the rough stuff, nuthin fancy though) wich might work more favourably with some models you had in mind earlier on, this all ofcourse incase the need should arise for more ( at least somewhat decently prepped and a wee bit texture polished static ingame models), i know its not much , but it at least takes a small amount out of workload, one last thing out of shear curiosity..... the ent (scheduled) that be the tripod/fissure entity?
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Leki
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Leki »


Early test of monster movements and combat. Animations are based on skeleton archer. I tried to skin bowman mesh in the way that fits to the skeleton animations. It's a part of my test to share animations between models. It's still WIP - I will polish animations (hands and bow manipulation) but I guess that the basic idea works...


Watch Video: Human Bowman: Ingame (WIP)
Last edited by Leki on Fri Mar 29, 2013 8:14 pm, edited 1 time in total.
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SpiderFighter
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by SpiderFighter »

Leki wrote:
Early test of monster movements and combat. Animations are based on skeleton archer. I tried to skin bowman mesh in the way that fits to the skeleton animations. It's a part of my test to share animations between models. It's still WIP - I will polish animations (hands and bow manipulation) but I guess that the basic idea works...


Watch Video: Human Bowman: Ingame (WIP)
That's an upload page, Leki.
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Leki
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Leki »

SpiderFighter wrote: That's an upload page, Leki.
Thanks - Link Updated.
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SpiderFighter
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by SpiderFighter »

Leki wrote:
SpiderFighter wrote: That's an upload page, Leki.
Thanks - Link Updated.
No problem..I was just being greedy and wanted to see that human! :D

EDIT: Very nice work, as always!
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odinsballs
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by odinsballs »

hi there leki i dropped requested model links over on monster thread (just so you know) ;)
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Leki
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by Leki »

Well... I got an idea, but am not sure If you are interested in stuff like this, so maybe I will left it, although it still "one cell" monster - but needs special environment etc...
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SpiderFighter
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Re: [SOURCE] MONSTERS by Leki (Download Beholder)

Post by SpiderFighter »

Leki wrote:[...]but am not sure If you are interested in stuff like this[...]
Ok, now you're just being coy. ;)
Last edited by SpiderFighter on Sat Mar 30, 2013 12:44 am, edited 1 time in total.
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