Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOURCE

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

could you possibly have been resting/sleeping when you saved? If so it might be the enchant shock arrow scroll again. Try the updated version 1.1 with that save. Otherwise you may just need to go back to an earlier save, but since you know everything between it should be pretty quick to catch change up.
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Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Dr.Disaster »

Dr.Disaster wrote:
Merethif wrote:I may also try "Taarnab mode" at some point ;-) that might be fun.
Interesting idea! *back-checks Taarnab* hmm .. i dunno but a lvl 1 minotaur mage starting out with about 290 health and 1130 energy might be a bit overpowered. Prolly you ment pre-enlighted Taarnab ;)
I need to correct myself. It's not really overpowered because all you have are larger Health/Energy pools.

In fact Taarnab is handicapped. A regular lvl 1 minotaur mage with the Skilled trait would have 4 skill points after creation. Taarnab only has 1 so she's not really "skilled" ;) Also regenerating such a huge energy pool with resting is a very very bad idea. It takes over 3 minutes(!) from empty to full, not to mention her food bar drops for about 70 percent from full into yellow. No matter how far the next crystal is heading there is definately faster!
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Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Dr.Disaster »

Komag wrote:Wow, nice job there! :D :lol:

My own loot run ended with 9099, and I was doing a lot of stuffing and weight balancing/judging, so I'm pretty impressed!
Oh you haven't seen how much one gal can grab :mrgreen:
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All available containers are in use (the mortar is inside the satchel) and all slots hold an item valued 10g or more.
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

Now that is insane! :shock: Too bad you can't budge though :lol:
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Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Dr.Disaster »

Komag wrote:Now that is insane! :shock: Too bad you can't budge though :lol:
Yeah mobility is a bit limited at 700+kg :mrgreen:
Well thx to a bit of re-dressing and some spare books she manages that too but it costs her dearly.
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The mortar is still inside the satchel :D
FreakFire74
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by FreakFire74 »

Komag wrote:That bug will be shortly fixed when I do the first update of the mod. It's from a certain item which I missed including in the loot table, the
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scroll of enchant shock arrow
, so for now you can just put it down then sleep and wake, then pick it back up. Or you can just consume it :)
I am encountering the same error.. But I dropped the item, even consumed it but the bug keeps reappearing!
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Komag
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Komag »

FreakFire74 wrote:I am encountering the same error.. But I dropped the item, even consumed it but the bug keeps reappearing!
Hmm, I guess it's possible there is another item I missed but I thought I was very thorough - can you send me a copy of your save-game file? Also, can you describe in detail the exact sequence that leads to a crash for you?
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FreakFire74
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by FreakFire74 »

Hi Komag!

Thanks again for your fast reply!

Here is my errorfile:

#r:50: attempt to perform arithmetic on a nil value
stack traceback:
#r:50: in function 'chCount'
#r:20: in function 'ch'
mod_assets/scripts/objects.lua:150: in function 'onWakeUp'
[string "Party.lua"]: in function 'wakeUp'
[string "GameMode.lua"]: in function 'keyPressed'
...

I think it's item related.. But the other error message mentioned had a 21 where I have a 20.. Hope that helps! :)
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Dr.Disaster
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by Dr.Disaster »

FreakFire74 wrote:#r:50: attempt to perform arithmetic on a nil value
stack traceback:
#r:50: in function 'chCount'
#r:20: in function 'ch'
mod_assets/scripts/objects.lua:150: in function 'onWakeUp'
[string "Party.lua"]: in function 'wakeUp'
[string "GameMode.lua"]: in function 'keyPressed'
[string "Grimrock.lua"]: in function 'pollEvents'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
As far as i understood the source function "chCount" calculates the combined loot value of the party. A nil value hints to an item completely missing the "Value" line added by MQ. This was the case with the spell scroll in the original release as Komag mentioned.

A similar item should be identified pretty quick, just check thru all items in your inventory.
FreakFire74
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Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU

Post by FreakFire74 »

Thanks! I will do so!
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