MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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ShaggyDowns
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Joined: Tue Mar 26, 2013 1:28 am

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by ShaggyDowns »

Hi Komag,

Thanks for posting that! I know which secret it is, but still have no idea how to get it. Please check your PM. Thanks again! :)
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Komag
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Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by Komag »

Much better to ask in this thread and not in PMs, thanks.
SpoilerShow
There is another secret button, by the lever. It gives another skeleton. You need him to press the plate, then use the lever.
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irras
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Joined: Tue Mar 26, 2013 4:12 am

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by irras »

Hi Komag! Loving the mod.

I'm stuck on level 8. I can't figure out how to get the Replica of the Dismantler out of its vault!
Tarnim
Posts: 12
Joined: Fri Mar 02, 2012 3:40 pm

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by Tarnim »

Hi Komag,

i'm missing out two secrets on level 6.
Maybe you can make a list of the secrets of that level as well?

Beside that, you made a really, really great mod with Master Quest!
It is highly enjoyable. New puzzles, redistributed loot, more secrets...awesome

Tarnim
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Dr.Disaster
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Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by Dr.Disaster »

irras wrote:I'm stuck on level 8. I can't figure out how to get the Replica of the Dismantler out of its vault!
Who wants a Replica? Go for the real thing!
Tarnim wrote:i'm missing out two secrets on level 6.
The original level 6 has 12 secrets which you may all have. In that case: search inside them.
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Komag
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Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by Komag »

I'm preparing a master list of all secrets with descriptions and pics, out somewhat soon.

level 6 rough list:
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Code: Select all

45	6	1	10,5	secret_115	walkabout, backwards, lurker pants
46	6	2	3,0	secret_34	NW Maze of teleporters, chitin mail
47	6	3	22,2	secret_33	haunted hall entry, ring boots, cutlass
48	6	4	28,13	secret_35	haunted hall, fire bombs (2)
49	6	5	22,14	secret_40	orb vault entrance, frostbite necklace
50	6	6	30,16	secret_41	orb vault proper, orb of radiance
51	6	7	11,28,5	secret_37	fire sword hallway, up stairs, leads to huntsman cloak, plate helmet
52	6	8	11,22,7	secret_38	pit near fire sword hallway, hardstone bracelet
53	6	9	15,26,8	secret_39	SW pits double pit, room past scavengers, plate cuirass
54	6	10	2,20	secret_42	SW hall in mage's entrance, path to fighter's challenge
55	6	11	1,30	secret_43	SW pits, after doing central pits and take torch, ring greaves, sword of nex
56	6	12	16,27	secret_36	Iron Door (4th round key), lurker vest
57	6	13	24,31,1	secret_99	fighter's challenge 1, SW corner, poison bomb, beetle
58	6	14	30,24,11	secret_100	fighter's challenge 11, NE corner, poison bombs (2), battle axe, plate boots
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Tarnim
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Joined: Fri Mar 02, 2012 3:40 pm

Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by Tarnim »

Hi Komag,

many thanks :)
One is in the fighter challenge (i was searching there for hours....but i only managed to find one there) I will check it this evening and hopefully i can continue then. (this evening it is competing with Bioshock Infinite, which is waiting on my machine ...in the long term Grimrock will win, but today Bioshock might have the upper hand)

Tarnim
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leewroy
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Re: Master Quest HELP THREAD puzzles, clues, stuck? ASK HERE

Post by leewroy »

Komag wrote:
leewroy wrote:Need some help...
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currently on level...9, i guess? I forgot and can't check right now. But here's the stuff: "ogre passage" or something like that. I´ve got that we must free the ogres in order they step on plates, then the demon heads will release bolts, opening a nearby door. My question is, in what order it should be done, and also what's up with that gems on the statues? We have to remove them? Before of after the ogres step in the plates?
SpoilerShow
"all things must be done in pairs" is the key hint to all of that. Each ogre has a pair of plates that must be ran across fast, each daemon head has a pair of eyes that must match, and the two ogres together form a pair of ogres that must be lured to run one right after the other. Use the button near the crossing point, and lure the N/S ogre to run first, then the E/W ogre, then get out of the way of both the ogres and the magic bolts. It's a bit of a dance but not too hard once you know what to do.
It worked, thanks dude. I was having some trouble with
SpoilerShow
the gems. Took some tries until I figured I should switch some gems before doing the trick with the ogres. Other than that was easy. Now, still trying to find the waqy out of level 10, but not stuck yet, I just didn't have the time tro try enough
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

I've started adding to the first post of this thread, which will eventually have:
- secrets for each level
- special collections
. . treasures
. . Perel notes
. . skulls
- full walkthrough (later)
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Numberouane
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Numberouane »

Thank u so much :)
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