monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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SpiderFighter
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Re: monsters

Post by SpiderFighter »

Polytize Me, Cpt.! wrote:Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem!
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I'm not a professional character artist, but I have been a part of a couple of mod teams as one and I've got quite a bit of experience. I'd love to contribute to this project you have going here!
Welcome! That's creepy as %@$#...you seem a bit disturbed, so you'll fit in great here! :D
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Polytize Me, Cpt.!
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Re: monsters

Post by Polytize Me, Cpt.! »

Hahaha good to know, and thanks!
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odinsballs
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Re: monsters

Post by odinsballs »

i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:

http://grimrock.nexusmods.com/Images/80
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Neikun
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Re: monsters

Post by Neikun »

I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
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SpiderFighter
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Re: monsters

Post by SpiderFighter »

odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:

http://grimrock.nexusmods.com/Images/80
I'm prepping my next mod (finishing up The Hub soon) and that baby fits perfectly...that's some twisted stuff right there.
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odinsballs
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Re: monsters

Post by odinsballs »

SpiderFighter wrote:
odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:

http://grimrock.nexusmods.com/Images/80
I'm prepping my next mod (finishing up The Hub soon) and that baby fits perfectly...that's some twisted stuff right there.
yup i gave the nightmare child the working name "grotesque" wich suits it very well , and believe me when you see these puppies in editor you'd notice that the fat guy dubbed working name "titan" aint to shabby either, and yes the more twisted and vile , the better it is :twisted:
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Polytize Me, Cpt.!
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Re: monsters

Post by Polytize Me, Cpt.! »

Neikun wrote:I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
Not yet, I haven't needed them since I've still got a lot of other stuff to do for that project. It is rigged though so I'd be happy to add some and release it since that's probably not the final model I'm going to be using in the game anyway.
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odinsballs
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Re: monsters

Post by odinsballs »

also i now have a monster prop that could serve as the titans warhounds (fully armored canine monster) 8-)
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Asteroth
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Re: monsters

Post by Asteroth »

My god I'm loving this thread. Now we are getting some creepy horror monsters at last.
I must pay thanks to the dark gods.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
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akroma222
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Re: monsters

Post by akroma222 »

odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:

http://grimrock.nexusmods.com/Images/80
Those beasties are great!! The dark Gods surely smile upon this thread and its inhabitants! :twisted:
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