Thanks for posting that! I know which secret it is, but still have no idea how to get it. Please check your PM. Thanks again!

Who wants a Replica? Go for the real thing!irras wrote:I'm stuck on level 8. I can't figure out how to get the Replica of the Dismantler out of its vault!
The original level 6 has 12 secrets which you may all have. In that case: search inside them.Tarnim wrote:i'm missing out two secrets on level 6.
Code: Select all
45 6 1 10,5 secret_115 walkabout, backwards, lurker pants
46 6 2 3,0 secret_34 NW Maze of teleporters, chitin mail
47 6 3 22,2 secret_33 haunted hall entry, ring boots, cutlass
48 6 4 28,13 secret_35 haunted hall, fire bombs (2)
49 6 5 22,14 secret_40 orb vault entrance, frostbite necklace
50 6 6 30,16 secret_41 orb vault proper, orb of radiance
51 6 7 11,28,5 secret_37 fire sword hallway, up stairs, leads to huntsman cloak, plate helmet
52 6 8 11,22,7 secret_38 pit near fire sword hallway, hardstone bracelet
53 6 9 15,26,8 secret_39 SW pits double pit, room past scavengers, plate cuirass
54 6 10 2,20 secret_42 SW hall in mage's entrance, path to fighter's challenge
55 6 11 1,30 secret_43 SW pits, after doing central pits and take torch, ring greaves, sword of nex
56 6 12 16,27 secret_36 Iron Door (4th round key), lurker vest
57 6 13 24,31,1 secret_99 fighter's challenge 1, SW corner, poison bomb, beetle
58 6 14 30,24,11 secret_100 fighter's challenge 11, NE corner, poison bombs (2), battle axe, plate boots
It worked, thanks dude. I was having some trouble withKomag wrote:leewroy wrote:Need some help...
SpoilerShowcurrently on level...9, i guess? I forgot and can't check right now. But here's the stuff: "ogre passage" or something like that. I´ve got that we must free the ogres in order they step on plates, then the demon heads will release bolts, opening a nearby door. My question is, in what order it should be done, and also what's up with that gems on the statues? We have to remove them? Before of after the ogres step in the plates?SpoilerShow"all things must be done in pairs" is the key hint to all of that. Each ogre has a pair of plates that must be ran across fast, each daemon head has a pair of eyes that must match, and the two ogres together form a pair of ogres that must be lured to run one right after the other. Use the button near the crossing point, and lure the N/S ogre to run first, then the E/W ogre, then get out of the way of both the ogres and the magic bolts. It's a bit of a dance but not too hard once you know what to do.