[MOD] The CHAOS Key

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The CHAOS Key

Post by beach55 »

Damn :twisted:
seems I am the only one that have this problem :roll:
I had read all the answer and nobody find it...
at level 4 there is a room with 8 pressure plate and 6
red signs in the wall... :(
there is also a door...
As you open this door ? :?
I have let objet in all pressure plate but...nothing happen...
please help me
sorry for my ignorance :oops:
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

beach55 wrote:I have let objet in all pressure plate but...nothing happen...
Less is more.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The CHAOS Key

Post by beach55 »

Dr.Disaster wrote:
beach55 wrote:I have let objet in all pressure plate but...nothing happen...
Less is more.

??????????????? :mrgreen: :oops: :?
object only on a type of sign ???
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The CHAOS Key

Post by beach55 »

beach55 wrote:
Dr.Disaster wrote:
beach55 wrote:I have let objet in all pressure plate but...nothing happen...
Less is more.

??????????????? :mrgreen: :oops: :?
object only on a type of sign ???
OK !!!! :lol:
It's done !!! :P
thank you very much !!! :mrgreen:
IgorPoulpupov
Posts: 9
Joined: Wed Mar 13, 2013 5:09 pm

Re: [MOD] The CHAOS Key

Post by IgorPoulpupov »

Finished it today. 12h40, 18 treasures, about 34000 tiles moved to.
Nice mod, even better than the Master Key which was already great. Some negative points:
SpoilerShow
It became much less interesting and even disappointing in level 13 and after the cross key door. Seemed like you had no more ideas and just put monsters and respawners everywhere. As others, I did not enjoyed these parts.
Also, it's a bit sad that there is not storyline. A game with your map design, a story from Treybor (the Last Laugh), some great ambiance and ideas from Skuggasveinn, and of course assets from Daniv, would be something amazing for sure!
About the dragons (nice monsters), level 9, I don't understand why they cannot move to the tiles closed to the walls. It makes the fight easy: you just have to move along the walls, the dragons won't reach you. Same in the 'last' level: there are apparently some invisible blocks for monsters, so you can stand behind them to prepare your attack.
Anyway, very nice one, I'm sure I'll play it again some day.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The CHAOS Key

Post by beach55 »

Hello boys :D
excuse me :oops:
to steal Diamon King ( or Power Gem ???) must be really dead ??? :shock:
1 or 2 or 3 ??? :?
and the death is forever ??? :(
thanks in advance 8-)
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

beach55 wrote:Hello boys :D
excuse me :oops:
to steal Diamon King ( or Power Gem ???) must be really dead ??? :shock:
1 or 2 or 3 ??? :?
and the death is forever ??? :(
thanks in advance 8-)
Think like Indy.
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] The CHAOS Key

Post by beach55 »

Dr.Disaster wrote:
beach55 wrote:Hello boys :D
excuse me :oops:
to steal Diamon King ( or Power Gem ???) must be really dead ??? :shock:
1 or 2 or 3 ??? :?
and the death is forever ??? :(
thanks in advance 8-)
Think like Indy.

" put another item on the shelf first, then pick up the gem" ??? :oops:
I done it...before with a skull and after with the gloves... :(
Nothing... :twisted:
You are able to do ??? :cry:
What that objet have used ???
thanks and sorry for my bad english
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Pandafox
Posts: 268
Joined: Wed Apr 11, 2012 11:25 pm
Location: France
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Re: [MOD] The CHAOS Key

Post by Pandafox »

beach55 wrote:
Dr.Disaster wrote:
beach55 wrote:Hello boys :D
excuse me :oops:
to steal Diamon King ( or Power Gem ???) must be really dead ??? :shock:
1 or 2 or 3 ??? :?
and the death is forever ??? :(
thanks in advance 8-)
Think like Indy.

" put another item on the shelf first, then pick up the gem" ??? :oops:
I done it...before with a skull and after with the gloves... :(
Nothing... :twisted:
You are able to do ??? :cry:
What that objet have used ???
thanks and sorry for my bad english
The Indy method was a problem of the game :lol:
It is fixed in the last version you probably have.
You must let die 3 peoples of your party then the door will open, the poison will stop and your dead peoples will come back to life
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The CHAOS Key

Post by Dr.Disaster »

Pandafox wrote:The Indy method was a problem of the game :lol:
It is fixed in the last version you probably have.
You must let die 3 peoples of your party then the door will open, the poison will stop and your dead peoples will come back to life
Well the indy method is how i did it and i used the last version; just double-checked it.
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