Welcome! That's creepy as %@$#...you seem a bit disturbed, so you'll fit in great here!Polytize Me, Cpt.! wrote:Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem!
I'm not a professional character artist, but I have been a part of a couple of mod teams as one and I've got quite a bit of experience. I'd love to contribute to this project you have going here!SpoilerShow
monsters
- SpiderFighter
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- Joined: Thu Apr 12, 2012 4:15 pm
Re: monsters
- Polytize Me, Cpt.!
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Re: monsters
Hahaha good to know, and thanks!
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
Re: monsters
I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
John Wordsworth is looking for help testing his animation import features.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: monsters
I'm prepping my next mod (finishing up The Hub soon) and that baby fits perfectly...that's some twisted stuff right there.odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
yup i gave the nightmare child the working name "grotesque" wich suits it very well , and believe me when you see these puppies in editor you'd notice that the fat guy dubbed working name "titan" aint to shabby either, and yes the more twisted and vile , the better it isSpiderFighter wrote:I'm prepping my next mod (finishing up The Hub soon) and that baby fits perfectly...that's some twisted stuff right there.odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
- Polytize Me, Cpt.!
- Posts: 20
- Joined: Mon Mar 25, 2013 7:55 am
- Location: California
- Contact:
Re: monsters
Not yet, I haven't needed them since I've still got a lot of other stuff to do for that project. It is rigged though so I'd be happy to add some and release it since that's probably not the final model I'm going to be using in the game anyway.Neikun wrote:I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
also i now have a monster prop that could serve as the titans warhounds (fully armored canine monster)
Re: monsters
My god I'm loving this thread. Now we are getting some creepy horror monsters at last.
I must pay thanks to the dark gods.
I must pay thanks to the dark gods.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: monsters
Those beasties are great!! The dark Gods surely smile upon this thread and its inhabitants!odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)