Yes, we show information on the stats and the skills etc when you hover your mouse over them. This works in character creation as well as in the character sheets during the game. There's also a few numbers to help you out so you won't have to calculate them manually as attack and accuracy for both hands, total amount of protection, accuracy etc.jools wrote:What I'm really hoping for is a very clear explanation of what every single stat and skill does before we commit to it. Probably with a mouseover or something along those lines. I've played a few indie rpgs lately which really frustrated me by keeping what my stats did in the dark. Does strength help with dagger damage or is that dexterity? Is my chance to hit in melee based off dexterity, or my weapon skill level, or my strength (which was always weird to me in D&D, wouldn't dexterity govern chance to hit and strength how hard you hit?) or a combination thereof? When I take a skill will it tell me exactly how it works and which stats affect it's power if at all? Am I raising the right stat to increase the power of my "whirling blades" ability or not? See what I'm getting at here?
I know it loses some of that "old school" mystique but lets face it, some of that old school stuff died out for a reason. When molding your party into what you want it to be, there's certain information you need to have and I don't want to be forced into playing the game for hours to experiment and figure out what does what before I can go back to the beginning and make the party I actually wanted. People are going to work this stuff out in a week and post the formulas online anyway so why hide it? Please, let me have the information I need in order to play the party I want to from the get go. Sorry if that isn't old school enough for some of you but I've been gaming since the VIC 20 with Sword of Fargoal, Dungeon Master, Might and Magic and all their cousins. I've lived through the frustrations of not knowing and to me they were just a way pad the game out and make the player start again once the system is understood. An example of doing it well is a little game called Orcs and Elves on the DS. Lots of stats and numbers and it was all explained, leaving me to play the game how I wanted to and enjoy myself.
I'm looking forward to mysterious caverns and hidden switches, cursed items and ambushes, not putting points into dex only to find out fighters only need str and con. Perhaps that is old school, but it's not fun.
TLDR, Jools
Character Creation ^^ The first thing we do.
Re: Character Creation ^^ The first thing we do.
Steven Seagal of gaming industry
Re: Character Creation ^^ The first thing we do.
Thanks a lot for your very quick reply, and telling me exactly what I wanted to hear. Anyone who's played Avadon: the black fortress knows the irritation of not knowing what stat was affecting what skill. At least that one let you reset your skill points eventually but I had a gimped shaman for a long time till I visited their forums and learned I was boosting the wrong stats. To hell with finishing Skyrim, I want to play this more.
"War has never been so much fun!"
Re: Character Creation ^^ The first thing we do.
The Unarmed Combat skill looks interesting. But I suspect a character specilised in it would lag behind a melee weapons character later in the game.
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Re: Character Creation ^^ The first thing we do.
From the screenshot of the character creation screen, it does not seem like there are many cfharacter portraits to choose from. Is that just an early screenshot where you only had a few to select from and are there more choices now or are those the only portraits to pick?
Also is there going to be a way for people to upload their own custom character portraits to the game to choose from? That could be cool.
Also is there going to be a way for people to upload their own custom character portraits to the game to choose from? That could be cool.
Re: Character Creation ^^ The first thing we do.
I think (but I'm not sure) that there are a few more, plus the different races naturally have their own portraits.havokstriker wrote:From the screenshot of the character creation screen, it does not seem like there are many cfharacter portraits to choose from. Is that just an early screenshot where you only had a few to select from and are there more choices now or are those the only portraits to pick?
I think the developers have mentioned somewhere that this is on the wish list but is not going to make it for the game release.havokstriker wrote:Also is there going to be a way for people to upload their own custom character portraits to the game to choose from? That could be cool.
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Re: Character Creation ^^ The first thing we do.
Thanks for the response. Can't wait!
Re: Character Creation ^^ The first thing we do.
I am curious about how insectoids look like!
Re: Character Creation ^^ The first thing we do.
There have been a few lurking on the board!gasgas wrote:I am curious about how insectoids look like!