[MOD] Awakening of Taarnab - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Jaberwoke »

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I did that got on the middle tile with the fire deflector - all that seems to have happened is a wall opening to a secret. Looked everywhere else on this level and it's all the same as before
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Jaberwoke wrote:
SpoilerShow
I did that got on the middle tile with the fire deflector - all that seems to have happened is a wall opening to a secret. Looked everywhere else on this level and it's all the same as before
There are 2 things at that spot.
Now do the same thing, but look the other side...
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Jaberwoke »

Thanks.
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Jaberwoke »

Well, I think I've done everything on level8
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got the round key and teleported back to start. There is a receptor with only a lamp opposite in the room that you're transported back into. I assume you have to redirect the fireball to it but you don't have time to get into position. Any help here please?
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Jaberwoke wrote:Well, I think I've done everything on level8
SpoilerShow
got the round key and teleported back to start. There is a receptor with only a lamp opposite in the room that you're transported back into. I assume you have to redirect the fireball to it but you don't have time to get into position. Any help here please?
That's precisely what you need to do.
SpoilerShow
This is the first room you visited when you arrived at this floor with the Overseer. The fireball enters a receptor that spawns another fireball. The second fireball you CAN catch and redirect.
- Press button to spawn fireball
- Press [back], [back], [back], [strafe right]
- Wait for impact
- Press [forward] and [left]
- Wait for fireball to hit
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Anthony Xue
Posts: 4
Joined: Fri Mar 08, 2013 4:49 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Anthony Xue »

Brilliant.

You continue to amaze me with how Grimrock can be twisted with some clever scripting. So we pretty much lose the fighting and critical timing aspects and gain "conversations", a more elaborate story and especially the magic wand puzzles in return. The interesting question is whether a mod could actually incorporate all of those elements and not feel overburdened...

As it is, the mod has one glaring weakness:

It's too short :D

To be exact - 6:13:22 hours, only 79 secrets (but including the smiley and the disco) - on the other hand, I didn't need any help. I can do this kind of puzzles better than the timing puzzles anyway...

To be continued, hopefully ;)
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Jaberwoke »

mahric wrote:
Jaberwoke wrote:Well, I think I've done everything on level8
SpoilerShow
got the round key and teleported back to start. There is a receptor with only a lamp opposite in the room that you're transported back into. I assume you have to redirect the fireball to it but you don't have time to get into position. Any help here please?
That's precisely what you need to do.
SpoilerShow
This is the first room you visited when you arrived at this floor with the Overseer. The fireball enters a receptor that spawns another fireball. The second fireball you CAN catch and redirect.
- Press button to spawn fireball
- Press [back], [back], [back], [strafe right]
- Wait for impact
- Press [forward] and [left]
- Wait for fireball to hit
That did it, thanks.
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Jaberwoke »

Admittedly I had a bit of help towards the end but I eventually finished it in 5h21m with 64/102 secrets.
What an amazing mod. It was a completely different experience to play a puzzle heavy mod. I loved it and I'm currently playing it a second time to see if I can find more secrets. Well done Mahric.
populous
Posts: 3
Joined: Tue Apr 02, 2013 5:00 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by populous »

Amazing dungeon!!Awesome :D
BTW,I'm stuck at the 8 alcove puzzle,level 9.
SpoilerShow
My guess is
quarrel="i never argue"
Gear neckless=repeating itself
Doublet=not be the latest fashion
topaz and ruby=piece of jewely
compass=show you the way
skull=Life left me long ago
dragon=fire to make an image
Book=loose your head
....not work.
I spend here 11 days in.
Please help me out.Thx.
alois
Posts: 112
Joined: Mon Feb 18, 2013 7:29 am

Re: [MOD] Awakening of Taarnab - RELEASED

Post by alois »

populous wrote:Amazing dungeon!!Awesome :D
Please help me out.Thx.
SpoilerShow
It is not the gear which repeats itself... look at the subject of the book!
alois :)
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