It would appear that you cannot use cloneObject in lua script objects in game (it fails with an error message hinting at illegality of cloneObject).SpiderFighter wrote: If this really works, excellent job! This would be the very simple solution that it really seemed was out there waiting to be discovered (I had tried to use the blocker before, but couldn't get it to work without crashing). Is there a way to use it without creating a specific (cloned) party, though, via an in-editor script that calls the party at the start of the game?
But as Komag said, it's much better to do all hook alterations in external scripts.