J. Trudel wrote:Here is one very usefull for when you want to spawn a cave_in and hide it a bit : (sorry I don,t have an image yet)
materialobjectSpoilerShowdefineParticleSystem{
name = "dust",
emitters = {
-- dust
{
emissionRate = 55,
emissionTime = 5,
maxParticles = 100,
boxMin = {-2, 0.1, -2},
boxMax = { 2, 1.4, 2},
sprayAngle = {0,45},
velocity = {0,0},
texture = "assets/textures/particles/fog.tga",
lifetime = {10,20},
color0 = {0.25, 0.2, 0.13},
opacity = 0.6,
fadeIn = 0.5,
fadeOut = 7,
size = {1, 5},
gravity = {0,-0.1,0},
airResistance = 0.1,
rotationSpeed = 0.3,
blendMode = "Translucent",
objectSpace = false,
},
{
emissionRate = 45,
emissionTime = 10,
maxParticles = 100,
boxMin = {-2, 0,1,-2},
boxMax = { 2, 3, 2},
sprayAngle = {30,30},
velocity = {0,0},
texture = "assets/textures/particles/fog.tga",
lifetime = {10,20},
color0 = {0.25, 0.2, 0.13},
opacity = 0.6,
fadeIn = 0.3,
fadeOut = 2,
size = {0.1, 0.2},
gravity = {0,-0.75,0},
airResistance = 0.1,
rotationSpeed = 0.3,
blendMode = "Translucent",
}
}
}SpoilerShowdefineObject{
name = "dust_emitter",
class = "LightSource",
lightPosition = vec(1.2, 0.2, 0),
lightRange = 6,
lightColor = vec(1, 1, 1),
brightness = 0,
castShadow = true,
particleSystem = "dust",
placement = "floor",
editorIcon = 88,
}
so I am using that with my stone ogre statue becomes a living stone ogre and i gotta say it's friggn PERFECT