Special stairs (for DM clones etc)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Leki
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Joined: Wed Sep 12, 2012 3:49 pm

Special stairs (for DM clones etc)

Post by Leki »

http://www.ulozto.cz/xjVKKFG/dm-stairs-rar
Just download, copy to your editor files folder and try. :roll:
Not perfect (you can see black screen which replaces staris animation - but on the other way it looks like old dungeons with loading process) but you can put stairs in different positions and levels, include the same level. You can create them in different rotation but you will need scrip fot than feature (onEnterLevel)

Edit: in English: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
Last edited by Leki on Mon Sep 17, 2012 7:17 pm, edited 1 time in total.
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Shroom
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Location: UK

Re: Special stairs (for DM clones etc)

Post by Shroom »

Went to download and have a look and unfortunately I do not have a clue what the page says - I can't follow how to even download it!
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Leki
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Re: Special stairs (for DM clones etc)

Post by Leki »

switch language to english or just use this link: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
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Shroom
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Re: Special stairs (for DM clones etc)

Post by Shroom »

Leki wrote:switch language to english or just use this link: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
Thanks for the link - i didnt see the english option :?
BlackHell
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Joined: Sat Mar 10, 2012 6:54 pm

Re: Special stairs (for DM clones etc)

Post by BlackHell »

It seems to work if the empty level is only one level under the one which is needed. I put a 15th Level in my Dungeon Master Remake to try out if it works for me, but it didn't.
I got following error code:

Code: Select all

[string "Party.lua"]:0: attempt to index a nil value
stack traceback:
	[string "Party.lua"]: in function 'setPosition'
	[string "Party.lua"]: in function 'update'
	[string "Party.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "DungeonEditor.lua"]: in main chunk
	[C]: in function 'xpcall'
	[string "DungeonEditor.lua"]: in function 'preview'
	[string "DungeonEditor.lua"]: in function 'update'
	[string "Grimrock.lua"]: in main chunk
stack traceback:
	[C]: in function 'error'
	[string "DungeonEditor.lua"]: in function 'handleError'
	[string "DungeonEditor.lua"]: in function 'preview'
	[string "DungeonEditor.lua"]: in function 'update'
	[string "Grimrock.lua"]: in main chunk
Your version works also with the newest update of the editor. But i won't have twice so much levels as needed.
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Montis
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Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Special stairs (for DM clones etc)

Post by Montis »

Can we have screenshots? :)
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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DARK HURRiKANE
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Re: Special stairs (for DM clones etc)

Post by DARK HURRiKANE »

This is some master manipulating of the LoG engine! Works great once you understand the fool-trickery involved. I love it!! b^_^
Alcator
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Re: Special stairs (for DM clones etc)

Post by Alcator »

Fellow Czech/Slovak modder, please always include pictures and use the nexus for uploading stuff, not uloz.to.

Thank you!
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Leki
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Re: Special stairs (for DM clones etc)

Post by Leki »

Alcator wrote:Fellow Czech/Slovak modder, please always include pictures and use the nexus for uploading stuff, not uloz.to.

Thank you!
Check the date of 1st post in this thread. Nexus started few days before and there was problem with registrations, because email service was not able to send proper reg confirm email etc: viewtopic.php?f=14&t=3024&start=10#p32226
Anything else?
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