[MOD]Paths of the Earth
Re: Paths of the Earth
Yeah it was a bad call not testing that, will be more careful in future
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Re: Paths of the Earth
No worries. Downloading now. Looking forward to this.LocalFire wrote:Yeah it was a bad call not testing that, will be more careful in future
Re: Paths of the Earth
Only just started but this mod looks promising.
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- Posts: 366
- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Re: Paths of the Earth
I just started this one tonight. Bizarre mix of wallsets, at least in the begining.
Stuck on level tw right now. Put the two gems in the alcobes that look like eyes on the map but door is still closed.
Will try again tomorrow.
Stuck on level tw right now. Put the two gems in the alcobes that look like eyes on the map but door is still closed.
Will try again tomorrow.
Re: Paths of the Earth
Yeah you need to remove any items in those alcoves before putting in anything else
I was (and still am) a total noob when it comes to scripting, my scripts being overly complex thing connected to levers, buttons, timers and counters where I'm sure theres an easiers way.
My skills have improved since I first started back in mid january but not by much
despite it saying final version on nexus I will continue to tweak this mod to make for a better experience for players
I was (and still am) a total noob when it comes to scripting, my scripts being overly complex thing connected to levers, buttons, timers and counters where I'm sure theres an easiers way.
My skills have improved since I first started back in mid january but not by much
despite it saying final version on nexus I will continue to tweak this mod to make for a better experience for players
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Re: Paths of the Earth
Can you help me here?
SpoilerShow
I'm on level 2 in the dragon room. I see the 3 levers and have read the note but the levers don't appear to do anything.
Re: Paths of the Earth
SpoilerShow
So yeah it depends on if there are an odd or even number of triggers in the corridor lined up with that lever
or if thats a bother to count
SpoilerShow
deactive, active, active
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Re: Paths of the Earth
Thanks. I'm on another level now (hidden library). I'll go back if it's important though. Can I still finish without it?LocalFire wrote:SpoilerShowSo yeah it depends on if there are an odd or even number of triggers in the corridor lined up with that lever
or if thats a bother to count
SpoilerShowdeactive, active, active
Great mod by the way.
Re: Paths of the Earth
Just finished it. I really appreciated the story and the details you put into it. It was a very enjoyable escape. Thank you.
Re: Paths of the Earth
it just has a bracelet of Terin and some herbs,Jaberwoke wrote:Thanks. I'm on another level now (hidden library). I'll go back if it's important though. Can I still finish without it?
Great mod by the way.
SpoilerShow
it also has a spare ritual blade which can be used for a side quest like thing on lvl 5 but the one on lvl 1 is all you need
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443