[Finished] The Tower of Bones

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Alcator
Posts: 37
Joined: Fri Apr 13, 2012 9:59 am

Re: [Finished] The Tower of Bones

Post by Alcator »

Drakkan wrote:just finished. 37 minutes, found 5 treasures :)
I definitely suggest this for advanced party - fighting these goromorgs I cant imagine with new party... (I played with party around level12)
OVeral its nice dungeon, quite easy walktrough, some puzzles are inonative and you have also proved some scripting skills. Nice work and hope you will make some other dungeon with custom assets.
That Goromorg battle is supposed to be the "difficulty spike", but there's quite some maneuvering space there and also some door which can be used for the somewhat dull but still functional peek-a-boo strategy :-) I verified it is playable from level 1 (or, actually, level 4 -- the game auto adjusts to level 4 if you're under that level).

37 minutes is a good speed run, although at level 12, that should be quite possible. Thanks for your feedback!
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [Finished] The Tower of Bones

Post by Treybor »

Love this module. The puzzles are interesting and the layout is nice, but the game crashes every time I exit the tower at the end of the game.
Alcator
Posts: 37
Joined: Fri Apr 13, 2012 9:59 am

Re: [Finished] The Tower of Bones

Post by Alcator »

Treybor wrote:Love this module. The puzzles are interesting and the layout is nice, but the game crashes every time I exit the tower at the end of the game.
That's... strange... Any chance you remember how may treasures you had (1 -- 6) ? Might have something to do with that.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [Finished] The Tower of Bones

Post by Treybor »

Alcator wrote:
Treybor wrote:Love this module. The puzzles are interesting and the layout is nice, but the game crashes every time I exit the tower at the end of the game.
That's... strange... Any chance you remember how may treasures you had (1 -- 6) ? Might have something to do with that.
yes. All six treasures, all on one person, all in one box.
Alcator
Posts: 37
Joined: Fri Apr 13, 2012 9:59 am

Re: [Finished] The Tower of Bones

Post by Alcator »

Treybor wrote:
Alcator wrote:
Treybor wrote:Love this module. The puzzles are interesting and the layout is nice, but the game crashes every time I exit the tower at the end of the game.
That's... strange... Any chance you remember how may treasures you had (1 -- 6) ? Might have something to do with that.
yes. All six treasures, all on one person, all in one box.
And it just crashes the whole game, or what happens?
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [Finished] The Tower of Bones

Post by Treybor »

Treybor wrote:Love this module. The puzzles are interesting and the layout is nice, but the game crashes every time I exit the tower at the end of the game.
Alcator wrote:That's... strange... Any chance you remember how may treasures you had (1 -- 6) ? Might have something to do with that.
Treybor wrote:yes. All six treasures, all on one person, all in one box.
Alcator wrote:And it just crashes the whole game, or what happens?
The entire game crashes. the entire game window disappears and a message pops-up "Grimrock exe has stopped responding".
It then asks if want to send an error log to Microsoft.
Ryeath_Greystalk
Posts: 366
Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [Finished] The Tower of Bones

Post by Ryeath_Greystalk »

Alcator wrote:
Drakkan wrote:just finished. 37 minutes, found 5 treasures :)
I definitely suggest this for advanced party - fighting these goromorgs I cant imagine with new party... (I played with party around level12)
OVeral its nice dungeon, quite easy walktrough, some puzzles are inonative and you have also proved some scripting skills. Nice work and hope you will make some other dungeon with custom assets.
That Goromorg battle is supposed to be the "difficulty spike", but there's quite some maneuvering space there and also some door which can be used for the somewhat dull but still functional peek-a-boo strategy :-) I verified it is playable from level 1 (or, actually, level 4 -- the game auto adjusts to level 4 if you're under that level).

37 minutes is a good speed run, although at level 12, that should be quite possible. Thanks for your feedback!
The goromorg battle was as far as I could get with it . I'll probably try a few more times, but it is hard for me. Maybe i'll try it again on easy level.

edit: Ok, finally got past the goromorgs, but only after I found the healing crystal.
Ryeath_Greystalk
Posts: 366
Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [Finished] The Tower of Bones

Post by Ryeath_Greystalk »

Just finished it. 2 hr, 35 min. treasures 5/6. secrets 5/8.

I enjoyed playing it, although the goromorgs were tough, especially when they would one shot my mage.

I enjoyed the two bonus areas quite a bit. At the end of the maze where it said follow the lights it was a bit difficult due to my wimpy computer on low res the lights go off and on and it didn't create the path I'm sure you were trying for.

I was down to my last bit-o-food when I finished which is why I didn't try to go back through and look for the rest of the secrets.

Overall very fun with a couple frustrating combat areas (largely to my lack of skills).

Thanks for making and releasing your mod.
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [Finished] The Tower of Bones

Post by leewroy »

Just finished it now. A nice modul, but too short. Got 6/6 treasures but only 5/8 secrets. I can't imagine where the three secrets I didn't find can be in that so small place :P
vegetaman
Posts: 17
Joined: Sat May 11, 2013 1:55 am

Re: [Finished] The Tower of Bones

Post by vegetaman »

Just beat this mod; it was quite fun! Used an imported party from Grimrock (level 14-ish). Beat it in about 1 hour 15 minutes. All 6 treasures, but only 7 out of 8 secrets. Did both "optional" areas, too. Good fun; nicely done!
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