[MOD] The Last Laugh

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
JKCarrier
Posts: 49
Joined: Thu Jan 31, 2013 6:11 pm

Re: [MOD] The Last Laugh

Post by JKCarrier »

eLPuSHeR wrote:
SpoilerShow
I have three blue skulls (onyx and whatever) but I don't know how to proceed. I reached a place called "certain death" and after getting a sould pendant I couldn't be able to went back, so I reloaded a previous savegame. In the riddle where are a lot of pits I got one of those blue skulls. On the riddle that says "family" I don't know what to do. Tried placing some skulls at random but nothing seemed to happen. In the "beware what lurks in the dark" riddle I reached a locked door with some eye wall carving. I don't know what to do either.
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In the FAMILY room...remember the L-I-B-R-A puzzle? This is similar. Notice the skulls all have names...
For the door with the eye carving, you need that soul pendant to open it.
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke »

JKCarrier wrote:
eLPuSHeR wrote:
SpoilerShow
I have three blue skulls (onyx and whatever) but I don't know how to proceed. I reached a place called "certain death" and after getting a sould pendant I couldn't be able to went back, so I reloaded a previous savegame. In the riddle where are a lot of pits I got one of those blue skulls. On the riddle that says "family" I don't know what to do. Tried placing some skulls at random but nothing seemed to happen. In the "beware what lurks in the dark" riddle I reached a locked door with some eye wall carving. I don't know what to do either.
SpoilerShow
In the FAMILY room...remember the L-I-B-R-A puzzle? This is similar. Notice the skulls all have names...
For the door with the eye carving, you need that soul pendant to open it.
Don't forget to pick up the gold skull in the FAMILY room, you'll need the skulls for various doors etc. later.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

JCK and Jabberwoke, Thanks for replying. I was offline last night.
IgorPoulpupov
Posts: 9
Joined: Wed Mar 13, 2013 5:09 pm

Re: [MOD] The Last Laugh

Post by IgorPoulpupov »

Treybor wrote:I apologize if they are difficult to understand. If English is not your first language I could see where they would be difficult.
The riddles are in the style of the ancient Anglo Saxon riddles. They were often bawdy, and sounded naughty, when in reality they refered to every day items. In the case of the Library you need the book, the key, and the light.
If I could find a good way to provide multiple language translations for the riddles I would.
The style of your riddles, along with all the storyline, is great. It always sounds good to me, since I have some knowledge of English (and I like to improve it while playing). The density of all the text is quite unique in the Grimrock modding (at least the part of it that I've seen). I would surely not ask you to change anything about it!
Treybor wrote:I tried to provide enough consumables, including ones on levels 5 and 6, so the players would almost always have the item on hand.
But the reward at the end of the Halls is worth the effort. Also, I can name at least several other dungeons where consumables are used to unlock doors and secrets. But like I said before, I'm always open to suggestions on improving the dungeon.
Yes, I've been stuck in other mods because of that, or because of random items looking useless where they can be found and suddenly appearing as quest items after several hours and no possible backtracking... Well, I guess that if you provided enough of these items in levels 5 and 6, everything's ok. (Actually I had only one of both the consumable at the time I did that part, and felt lucky...)
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] The Last Laugh

Post by eLPuSHeR »

Treybor wrote:JCK and Jabberwoke, Thanks for replying. I was offline last night.
Indeed. Thanks a bunch.
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traska88
Posts: 8
Joined: Sat Mar 16, 2013 8:28 am

Re: [MOD] The Last Laugh

Post by traska88 »

I'm really impressed so far, now I'm stuck but I will try a little more before asking for help! It's so far challenging but not impossible... hate being stuck in a place por hours, it's so frustrating! GReat Job
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD] The Last Laugh

Post by eLPuSHeR »

Can anyone give me a hint about
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where is the light of knowledge or what is it?. I am stuck in the library
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Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

eLPuSHeR wrote:Can anyone give me a hint about
SpoilerShow
where is the light of knowledge or what is it?. I am stuck in the library
SpoilerShow
If you are already in the library, and you did not get the vault key or the light, then you are trapped.
You will have to restart from your last autosave.
In the previous room with the Uggardians there were riddles written on the west and east walls.
Their location is a hint to where the key and the light can be found.
traska88
Posts: 8
Joined: Sat Mar 16, 2013 8:28 am

Re: [MOD] The Last Laugh

Post by traska88 »

Ok, now i'm stuck for good xD
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I found that soul pendant in the jester part but I cannot get out! And doing the thing of the FAMILY I hear something like "my spirit is free" and that's it... am I missing something?
Hints would be apreciate. Thx! ^-^
traska88
Posts: 8
Joined: Sat Mar 16, 2013 8:28 am

Re: [MOD] The Last Laugh

Post by traska88 »

Nvm, I got away... just to streesed to fingure it out quickly xD
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