[Models] New created Models..
Re: [Models] New created Models..
You can do, neikun. The set is available^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
I looked at the code (defineObject), and I saw that there's a bad use of ids
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
doorchecker_wood is a bad id.
It can result in conflict between different breakable items.
You have to change the ids and check back the lock's code.
in defineObject
replace the line in the onDie fonction
ex:
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
by
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2)
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
doorchecker_wood is a bad id.
It can result in conflict between different breakable items.
You have to change the ids and check back the lock's code.
in defineObject
replace the line in the onDie fonction
ex:
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
by
ex:spawn("doorchecker_wood", self.level, self.x, self.y, 2)
Code: Select all
-- script "doorChange"
function fakdoorReal()
searchSp = entitiesAt(1,16,23)
for i in searchSp do
if i.name == "doorchecker_wood" then
doorXchng = i.name
else
doorXchng = Nil
end
end
if doorXchng == Nil then
dm_fakedoor_wood_2:destroy()
fakdoorReplace = spawn("dm_door_wood", 1, 16, 23, 2)
fakdoorReplace:open()
elseif doorXchng == "doorchecker_wood" then
-- doorchecker_wood:destroy() (delete this line)
setMouseItem(spawn("dm_crosskey"))
end
-- dm_cross_lock_1:setOpenedBy("") (unnecessary the lock only works once)
end
Re: [Models] New created Models..
Thanks comscript, this is really bad done by me - explicit naming..
If i set 2 doors i have two objects with the same id appearing.
I did not see that grrml..
Well, better i do modeling instead now
If i set 2 doors i have two objects with the same id appearing.
I did not see that grrml..
Well, better i do modeling instead now
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Okay, modeling ..
I do a bunch of DM items ATM. Will take a while, a sneak peak:
I do a bunch of DM items ATM. Will take a while, a sneak peak:
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Nice falchion. BTW, are you going to remake all items from DM? Because honestly I think lots of them are already available (even if they slightly differs, for example compass, dagger or even elven boots). Anyway good luck - and I'm really eager to see some of my favourites like rope or leather shield
Re: [Models] New created Models..
Glad you like. I try to do all the stuff, damn huge load.Merethif wrote:Nice falchion. BTW, are you going to remake all items from DM? Because honestly I think lots of them are already available (even if they slightly differs, for example compass, dagger or even elven boots). Anyway good luck - and I'm really eager to see some of my favourites like rope or leather shield
Katana!
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Most of all the potions. We have a blue potion icon already and a potion model. I most certaintly won't discourage making new items(that would be insane!), I will say few people will consider the difference.Merethif wrote:Nice falchion. BTW, are you going to remake all items from DM? Because honestly I think lots of them are already available (even if they slightly differs, for example compass, dagger or even elven boots). Anyway good luck - and I'm really eager to see some of my favourites like rope or leather shield
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: [Models] New created Models..
Maybe it would be wise to save the similar items for last, and start with the most different items
Finished Dungeons - complete mods to play
Re: [Models] New created Models..
There is a golden brassiere on that sprite sheet.Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items
Re: [Models] New created Models..
I do if ideas come in mind, there is no plan or numbered list^^Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items
The flasks - dont know if i should do them.. but for a complete DM set i have to!
It is! xDIsaac wrote:There is a golden brassiere on that sprite sheet.Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items
But clothes are a bit more complicated to do (komag mention it) - you have to wait and calm down your arousal
Dungeon Master Resource Pack worker and passionated Beer drinker