[MOD] The CHAOS Key

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

no, the solid key way can't be achived if you didn't opened the green windows first.
SpoilerShow
in fact, a lot of players are lost at the same place, can't find the second plate.
I don't know why because it is really not difficult, the way is not hidden :lol:

ok then, when you are at the 35 seconds puzzle, go back into the teleporter.
There, go back to the 2 stairs, and go to the stairs up ;)
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Drakkan
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Re: [MOD] The CHAOS Key

Post by Drakkan »

I already had the solid key (old solid key), used it to enter mine part, here I found one skull key. Now I am in level 7 - part where are spawning ghost skeletons. I need second skull key. Have I overlookedit somewhere around or I need backtrack and solve somehow this green window puzzle ?
Breath from the unpromising waters.
Eye of the Atlantis
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

Drakkan wrote:I already had the solid key (old solid key), used it to enter mine part, here I found one skull key. Now I am in level 7 - part where are spawning ghost skeletons. I need second skull key. Have I overlookedit somewhere around or I need backtrack and solve somehow this green window puzzle ?
to finish the level 7 you need 3 skull keys.
Only 1 is in the level 7 :mrgreen:
Weian
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Re: [MOD] The CHAOS Key

Post by Weian »

Hi Pandafox, after enjoying the Master Key a lot I am really looking forward to playing the Chaos Key. But Grimrock crashes after the Chaos Key's intro, luckily it shows an errors message. I am on a Mac (Grimrock native Mac version, 1.3.6). Do you have any idea what could help me/what could be done to start the mod? If adjusting your mod is too much work for you, I could download the Window's version and try to put that in a cider/wineskin-wrapper first. I guess there are just too few Mac users out there playing the Chaos Key.

BTW, thanks for your great work! Here's the error message:

[string "SoundSystem.lua"]:0: OpenAL incompatible WAV file
stack traceback:
[C]: in function 'load'
[string "SoundSystem.lua"]: in function 'defineSound'
mod_assets/scripts/sounds.lua:58: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:39: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

ohh...???

That's really strange... I don't know why there is a problem with the Mac version... :shock:
I can read "incompatible wav file" but I don't know how to solve this problem.

Maybe someone know this problem, I will try to find
Weian
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Re: [MOD] The CHAOS Key

Post by Weian »

Hey Pandafox, I just installed the Windows version in a wrapper (see Portingteam) and the Chaos Key works fine now. The error message above seems to be related to a problem related to the native Mac version of Grimrock. I still hope the error message can be fixed because loading times are way better on the Mac version. But don't invest too much time, I think the problem is on the "Almost Human" side... Have fun...
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Drakkan
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Re: [MOD] The CHAOS Key

Post by Drakkan »

level 13 - I got the gold key, pressed lever which closed up pit and now there are two pits (on left and right side) - cannot see way forward. Is there some other lever in this maze I have missed ? Or some secret button ? If yes please in which part. Thanks
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

Drakkan wrote:level 13 - I got the gold key, pressed lever which closed up pit and now there are two pits (on left and right side) - cannot see way forward. Is there some other lever in this maze I have missed ? Or some secret button ? If yes please in which part. Thanks
SpoilerShow
yes, you have to find 2 levers to close the 2 pits.
The levers were in secret places but now they should be open. go to south and west of the map ;)
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leewroy
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Re: [MOD] The CHAOS Key

Post by leewroy »

I´m stuck inside a room...
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"fire and ice" tried to shoot fireballs and ice bolts at every corner burt with no luck...what t do in this room? need a clue
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

leewroy wrote:I´m stuck inside a room...
SpoilerShow
"fire and ice" tried to shoot fireballs and ice bolts at every corner burt with no luck...what t do in this room? need a clue
ohh!! how can you be stuck there ?? :mrgreen:
SpoilerShow
check the lamps on the wall... I can't say more, it is easy :roll:
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