Merethif wrote:
The only thing I've found a bit odd is lever. You have to click in lower part of it or even a bit below it to actually trigger the lever - it looks especially awkward when lever is up. But it's really a nitpicking so feel free to ignore this issue - stay focus on falchion
I know, but i was not able to move the click-area. Bad enough.
If someone knows how to shift the clickable area - please tell me^^
Isaac wrote:If you destroy the first door, then open the lock using the cross key... the door becomes whole then opens. There is probably little you can do about the door itself, but you might be able add script to the door breaking event that disables the lock.
Is the campfire a blocker before being lit? It's impossible to step on/over the campfire when it's extinguished, but very possible to stand in the fire when it's burning.
(It'd be neat to make the campfire a fire damage tile once lit.
)
Hey, that with the door shouldn´t happen. If the door is destroyed, you can use the key, but nothing should happen, a new key spawns at mouse, so you dont loose the key.
Will have a look.
As i said many times, i have no time to get deep into lua scripting, i waste my time only with modeling and textures^^
The campfire is not very well scripted, its a first test. Try to make it better, i have not much time for that now.
If you have a better solutioon, please post it here, i add it and give you credits.