FULL Spoiler for "good leaders listen"JimBob wrote:Can we have a spoiler for the music puzzle please?
[MOD] Awakening of Taarnab - RELEASED
Re: [MOD] Awakening of Taarnab - RELEASED
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Count the notes and set the dials according to the number of times the note apprears in the tune. Full solution:422
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Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [MOD] Awakening of Taarnab - RELEASED
Playtime 5:17
Secrets 86
I got little help with the "weighty" puzzle from here and obtaining of red skull was more an accident than a plan
Very impressive and original mod you created, not many people dare to make so puzzle-based type of gameplay, thanks
Secrets 86
I got little help with the "weighty" puzzle from here and obtaining of red skull was more an accident than a plan
Very impressive and original mod you created, not many people dare to make so puzzle-based type of gameplay, thanks
Re: [MOD] Awakening of Taarnab - RELEASED
Always glad to see a more puzzle-oriented mod! This looks really good, but I've gotten stuck early on:
Thanks!
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Level 3, the room where you have run through a corridor filled with pits. I've made it all the way around, both by staying on the "outside track" and also by cutting through the middle, but the door is still closed. What am I supposed to be doing?
Re: [MOD] Awakening of Taarnab - RELEASED
@JKCarrier: You need to
edit: typo
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search the walls for a hidden button. You need to press that button to open the alternate exit.
Taarnab needs to run around while looking at the walls and pressing the secret button, now THAT requires some serious dexterity.
Taarnab needs to run around while looking at the walls and pressing the secret button, now THAT requires some serious dexterity.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [MOD] Awakening of Taarnab - RELEASED
Ah, thanks, got it.mahric wrote:@JKCarrier: You need toSpoilerShowsearch the walls for a hidden button. You need to press that button to open the alternate exit.
Taarnab needs to run around while looking at the walls and pressing the secret button, now THAT requires some serious dexterity.
My only complaint so far is that some of these rooms are really dark, and I'm having trouble seeing what I'm doing in some cases. Are there any torches that aren't stuck to the wall?
Re: [MOD] Awakening of Taarnab - RELEASED
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You don't use any weapons (except a tiny bit in the last part), and (more importantly) you don't level up and can't use the original spells.
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I killed most of the monsters on the level where you get the staff by freezing them over and over (1-2hp damage at a time). Then, as soon as I got my hands on a torch, I could kill the skeletons and take their spears and shields. Once I made a level I put points into Air to get the shock spell. With all of that, I killed all the crowerns by myself.
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I'm at the fight with the elemental and can't figure it out. I used the plane shift scroll and killed his fire alter ego. I also found a secret button in the hate area which opened up a square, and from there I opened the same square in the normal plane, but I'm still locked in with the cold elemental.
Re: [MOD] Awakening of Taarnab - RELEASED
Never mind, I reloaded a slightly older save and got past that part "properly".
Re: [MOD] Awakening of Taarnab - RELEASED
The adventures of Hustin were not like it was designed, and I *thought* people could not level up to do it that way.
But I keep underestimating the resourcefullness of players
Once version 1.0 was released I heard from Numberouane about this, but you found out yourself too!
You are either very resourcefull or are extremely focussed on killing. I'll give you the favor of the doubt and think you're resourcefull.
Anyhow, this has been fixed in verson 1.1
But I keep underestimating the resourcefullness of players
Once version 1.0 was released I heard from Numberouane about this, but you found out yourself too!
You are either very resourcefull or are extremely focussed on killing. I'll give you the favor of the doubt and think you're resourcefull.
Anyhow, this has been fixed in verson 1.1
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where exp has been adjusted from monsters so you don't level anymore and the fire alter-ego of the boss fight can't be killed anymore directly if you try to beat him to death with a torch (or other weapon).
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [MOD] Awakening of Taarnab - RELEASED
Need help please on Level 8.I think I have done everything.
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I have found the 3 keys and teleported back to the start of Level 8.What next?
Re: [MOD] Awakening of Taarnab - RELEASED
Well, since the last time you went there youJimBob wrote:Need help please on Level 8.I think I have done everything.SpoilerShowI have found the 3 keys and teleported back to the start of Level 8.What next?
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Learned an extra spell.
You can now deflect a fireball, remember? Try to see if there is anything you can deflect a fireball into and see what happens.
And hey, there's a receptor, just like the one you used before to open a door. Wonder what this one does
You can now deflect a fireball, remember? Try to see if there is anything you can deflect a fireball into and see what happens.
And hey, there's a receptor, just like the one you used before to open a door. Wonder what this one does
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?