[WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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SpiderFighter
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by SpiderFighter »

Abosultely incredible. Man, that LoG lighting looks great in an outdoor setting, too.
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Drakkan
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Drakkan »

wonderfull !
ještě trochu sněžení a bude to masakr ! :)
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Treybor
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Treybor »

That's pretty awesome . I love the work you're doing. Keep it up!!
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glyn_ie
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by glyn_ie »

I've logged in just to post encouragement for this mod. I'm looking forward to it. Any estimation of a release date? I'd rather wait until it's finished before I take a look.
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Leki
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Leki »

Thank you. I work on custom monsters atm, but also I still work on ToW assets. King's Landing city set atm, to be exact. So mod is not published yet and I am going to publish it when LoG 2 is done I guess, because I need skybox for outdoor scenes and current solutions are problematic.
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danco
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by danco »

Hi there.

I just created a login to be able to talk to you.
It looks amazing what you have done.

Is there any way to download your mod so that I can see how you build your dungeon?
I am currently doing my own dungon (7 levels) but it's all basic editor stuff since I do not know how to do scripting or anything else.

I just played through your dungeon and it looks great. (found some minor issues like notes with to much text sticking out on the sides, and colliding textures on a pillar (prison and dungeon textures on the same pillar making it flicker).


Keep up the good work ;)
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Dr.Disaster
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Dr.Disaster »

Just found out that the link in this WIP steam workshop object does no longer lead here; seems it could use an update (also content-wise :D)
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Leki
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Leki »

Dr.Disaster wrote:Just found out that the link in this WIP steam workshop object does no longer lead here; seems it could use an update (also content-wise :D)
Hmm, that was interesting. If I copy pasted link into browser it worked, but as a link on Steam, id opens empty page :-/ Thats shame... I addet link into description as simple text :?
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Eleven Warrior
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by Eleven Warrior »

Hi Leki is it possible to get the Oject and Materials for your Stone Fence? It looks awesome as does all the house and other objects..Just amazing stuff man..Thxs
bongobeat
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Re: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Post by bongobeat »

awesome :shock:
awesome screenshot for the most awesome mods I ve see!
Personally i think you need to put a skybox because the "black sky" is too, humm, dont know how to tell it in english, it is empty? Or if you put some stars with another skybox or with the skysystem mod it will looks better.

I have already try a black sky, like a night sky, but without stars or moon, it was'nt nice.

anyway, this is an awesome work, who make me thing my mod is nothing than.. a little little mod... :D

by the way, the village by day looks nice too.

What machine do you use to test or play? isn't the castle using too much memory resource in normal graphic settings?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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