Meraz wrote:-- cinematic with a title and story text
enableUserInput()
startMusic("assets/samples/music/intro.ogg")
-- show the image
showImage("assets/cinematics/mountain.tga")
fadeIn(2)
-- show the title screen
sleep(1)
setFont("IntroTitle")
showText("JoJo's Tower", 3)
sleep(2)
fadeOutText(1)
-- show story text
sleep(1)
setFont("Intro")
textWriter([[
You made it!
You see the light
at the end of the tunnel
and the fresh mountain air
caresses your face.
You take one final look behind
as you exit the cave.
Just like Jojo,
you live to fight another day.
Well done!
]])
click()
fadeOutText(0.5)
fadeOut(4)
fadeOutMusic(3)
re-downloaded the file he sent me and it still does not work. =( maybe i am destined to use the one from the game.. even if it doesnt fit as well.
Meraz you are still using wrong path to the file I believe. Are you sure you have copied the mountain.dds to this path ? assets/cinematics/ ?
from default there is always mod_assets/cinematics folder and not just assets folder.
the game will not find an asset outside of your mod_assets folder unless you type the entire path from c:\ (I'm not even sure it will work then.) thats why u do not have to type the entire path, it automatically starts in your dungeon folder just before "mod_assets" so if you type it a path, it starts in your dungeon folder, and is trying to find a folder that does not exist in the same folder mod_assets is in. So if u put the pic in "assets", you would have had to make an "assets" folder inside your dungeon folder.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture." Hotel Hades
I figured it out finally! i had to Rename the file .. it was mountain.1 .. i just removed the .1 and it worked like a charm .. jeez it was driving me crazy .. Thank you guys so much for sticking with me on this. /hugs to you both.