[MOD] Awakening of Taarnab - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Numberouane
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Numberouane »

Finally went through with many helps :)

Playtime : 5:44hrs
Secrets 48/102
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mahric
Posts: 192
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Numberouane wrote:Finally went through with many helps :)

Playtime : 5:44hrs
Secrets 48/102
That's actually pretty quick, and a substantial amount of secrets!
Hope you liked it.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Numberouane
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Location: Sunny Place south Of France

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Numberouane »

But I received a lot of help to be honest :)
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Numberouane wrote:But I received a lot of help to be honest :)
Oh, who helped you? :lol:
But still, that's compensation for the time you spend trying to figure all those puzzles out by your own.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Merethif
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Merethif »

Just finished it. Really enjoyable mod - puzzles and story alike. The new magic system (wand enchanting) is purely awesome.

Playtime : 6:40
Secrets found: 81/102 (including 3 out of 4 mentioned in ending credits)

Sadly I needed full solution to both musical puzzles (I'm really THAT tone deaf :-D)

Also I screwed up some fights at the end of story and needed some creator consulting (because I did something that theoretically shouldn't be possible) - but it's all for greater good. Now mod shall be more twisted-mind-proof ;-)
jpaf84
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by jpaf84 »

Just finished also.

Time: 4:58
Found: 55 secrets
Needed help for the music sections and the treasure distribution thingie.
Really liked:
SpoilerShow
The world shift spell. Was expecting more puzzles around that concept.
A really enjoyable mod. Five stars to you sir!
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Merethif wrote:Also I screwed up some fights at the end of story ... (because I did something that theoretically shouldn't be possible). Now mod shall be more twisted-mind-proof ;-)
Indeed, a couple of hours ago I uploaded version 1.1 which corrects the stray path that Merethif took. :lol:
Though it was totally locigal that he did what he did (not spoiling here though).

jpaf84 wrote:
SpoilerShow
The world shift spell.
Was expecting more puzzles around that concept.
I wanted to
SpoilerShow
end with something new and thought the idea was cool. But the problem is that you need twice the amount of room to do this and you have to duplicate every square of each accessible part. Since my last level had pits, it made it even harder and in source I had to do a lot of tricks to make it all seem normal.
but hey, maybe in the future, who knows... :)
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Numberouane
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Location: Sunny Place south Of France

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Numberouane »

The mod is just bringing so much inovationS and new conceptS that makes it a must to play!

:)
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Asteroth
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Asteroth »

Numberouane wrote:The mod is just bringing so much inovationS and new conceptS that makes it a must to play!

:)
Something about... The capital S's
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
JimBob
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Location: North Yorkshire,England

Re: [MOD] Awakening of Taarnab - RELEASED

Post by JimBob »

mahric wrote:
Numberouane wrote:Hey guys

Could someone pm me how to go through the music puzzle? I dnt know how to do it as I m not good at all in sound and stuff...

Thanks
:)
Sent you a pm
Can we have a spoiler for this please?
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