[MOD] The CHAOS Key

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The CHAOS Key

Post by ene »

Good idea that you have to
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take your clothes and stuff to progress in level 8. What a joy when you get them back at the end, much easier to clean up the level after that :D

One door still closed though :
Image
I hope it's not important..
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The CHAOS Key

Post by ene »

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1500xp per dragons? not really a bargain ;) well, i managed that two of them get destroyed each other (fire d. with ice d.) otherwise it was mission impossible :D . Still 3 dragons left !
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

ene wrote:Good idea that you have to
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take your clothes and stuff to progress in level 8. What a joy when you get them back at the end, much easier to clean up the level after that :D

One door still closed though :
Image
I hope it's not important..
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don't worry about this door
you will open it later... maybe... if you found the good way .. ;)
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The CHAOS Key

Post by ene »

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Looking for the gear key at level 11 :) . I have no clue where it can be.. I tried to break the eggs but it wasn't inside (suprisingly) :) . I have a topaz key too btw..
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Pecen
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Re: [MOD] The CHAOS Key

Post by Pecen »

Ok, Dark Soul is no more, some of my stats and notes:
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playtime 18:02 (about 3-4 hrs was walking in circles)
1319 monsterkills
797 items
20/22 treasures
4 skulls
and hundreds of skillbooks :D

- ambient music/sounds are fantastic and make strong atmosphere(first time i heard dragon snoring gave me shivers)
- also i like complexity of the first half of dungeon, which make me feel lost sometimes and reminds me of csb :)
- dragon hunt at lvl9 was nice challenge (although it was not necessary, i simply couldn´t leave it uncleaned :) )
- some open places could be smaller, because it occasionally leads to feeling of emptiness
- first encounters of dark soul often end up with some dead characters, especially when you dont waiting it
- respawn of ghosts at lvl7+11 and spiders at lvl13 is very quick, which makes it very annoying and boring.. slow down will make it more meaningful i think
- deep trip fall drives me crazy, when i got about 20 attempts before my both mages survive the fall(and yes, i fall from lower level), that was definitely not cool :(
Anyway, i really enjoy your mod most of the time, thanks again ;)
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

Pecen wrote:Ok, Dark Soul is no more, some of my stats and notes:
Anyway, i really enjoy your mod most of the time, thanks again ;)
thanks for report, I think you are the first who finished it
18 hours, you are good ;)
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about the ghosts respawn, it only depends on you ;) it is not a timer respawn but hidden pressure plates, then you can rest without moving
JKCarrier
Posts: 49
Joined: Thu Jan 31, 2013 6:11 pm

Re: [MOD] The CHAOS Key

Post by JKCarrier »

ene wrote:First as for the green windows :
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To get to the 2nd plate, check the map (with circles). It's level 5 btw.
Image
You should be able to access one of these paths. There's also a riddle : "35 secondes". you have to activate/deactivate the plates with some items.
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Can someone explain the "35 seconds" puzzle? I can get the first three doors open, but the last one I just can't figure out.
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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox »

JKCarrier wrote:
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Can someone explain the "35 seconds" puzzle? I can get the first three doors open, but the last one I just can't figure out.
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throw something on the first one. use the bow for example...
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The CHAOS Key

Post by ene »

Any help for the gear key to open the gate at level 11 please ? I also visited a bit of level 12 but nothing so far.
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The CHAOS Key

Post by ene »

My bad. Found a switch, big one I might add. Investigating..
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