>>What i did not get is that guy who jumps the party now and then.
So you can't fight with it. It has been made only for the atmosphere. Moreover if you approach it to quickly it will cast a spell XD
>>What i did not get is that guy who jumps the party now and then.
Code: Select all
#script_entity_7:3: attempt to index global 'SwordDrag' (a nil value)
stack traceback:
#script_entity_7:3: in function <#script_entity_7:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Lever.lua"]: in function 'toggle'
[string "Lever.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Ok, I'll come back to it - just started another. So many mods, so little time.Ulwaen wrote:SpoilerShowThe puzzles upstairs will lead you back to that "keyless door". You can't open it from that side