[WIP] Unnamed Sci-fi Mod Concept

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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DeDy
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by DeDy »

Hired Guns in the Amiga! Weekend coop playing with friends in 4 people on one TV! Unforgettable!
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Ixnatifual

Re: [WIP] Unnamed Sci-fi Mod Concept

Post by Ixnatifual »

Cool. Perhaps you can look at Space Shock for a bit of inspiration.
Ryeath_Greystalk
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by Ryeath_Greystalk »

Don't you think that's a little unfair, bringing a gun to a spear fight. :evil:

Seriously though, that looks really cool. I'm endlessly amazed at what all you smart people can do.
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LordYig
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by LordYig »

I like your concept John !

Maybe LoG2 will allow for a better adaptation of this kind of concept.
It is just painful to have lots and lots of hard coded elements in the game to keep such as the classes for example.
bongobeat
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by bongobeat »

gg guys! I'm waiting for that kind of mod!

I like scifi mod - dungeon crawler, there is already a thread with a grimrock's captive remake, but the project seems to be dead!
I was a great fan, and even start to replay it last years with a simulated amiga software.

I don't know if you ever knows the game xenomorph? it was a dungeaon master like, but in a space environment, with aliens or other things. Very nice!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Frenchie
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by Frenchie »

Could you also add Tachikoma from Ghost in the Shell?

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Of course this is a good guy and not a monster, but he might be hostile until brain hack override is done. He moves a bit like the LoG crab.

As for inspiration try http://en.wikipedia.org/wiki/Marsport which has great logic puzzles. So was http://en.wikipedia.org/wiki/System_Shock.

A Key cards, xray vision, upgradable laser weaponry, brain hacking, matrix, etc...
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JohnWordsworth
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by JohnWordsworth »

My friend has just started on some artwork for our sci-fi mod and I'm getting ready to start modelling all of the goods now that I've had lots of practice with MODO. I'm hoping to start posting screens in the next few weeks of the 'revised sci-fi' mod now that I feel I have the 3D modelling experience required to make it work (not counting monsters and animations yet - but we'll worry about that later!).

Funny, we were looking for some inspiration of ideas recently and my friend brought up Xenomorph. I hadn't played it before, but he had. He says it was good fun from what he can remember!

Loved System Shock 2 back in the day. Have been playing it again recently too funnily enough. Will have a look at Marsport though - as I'd never heard of that before. I doubt we will model Tachikoma though I'm afraid - we have a ton of original ideas that we would like to build into our mod now that we've outlined the 5 different races and their homeworlds etc!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Frenchie
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by Frenchie »

I just found it as an online java port http://torinak.com/qaop#!marsport. It looks shitty as it was made for the ZX Spectrum, but it's about the puzzles. Now the controls are a bit hard to get at first. With '1' you start the game, with Z,X.. you move left/right, with A,S you can turn 90 degrees left/right. With Q,W to pick up/drop something. Mouse click to the side for more options. I don't think it's fully Mac compatible as I can't do much more than walking and turning. Another review link: http://www.crashonline.org.uk/22/marsport.htm
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odinsballs
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by odinsballs »

well i'm working on a neo-gothic wallset, mainly for spacehulk- 40k setting, consisting of modular,double placeable walls , for inretior-exterior correct wallbuilding, arched chatedralesque ceilings, Multi store walls,various semi futuristic doors, and mechanical/ electrical futuristic deco's, all in a nice and grim battered concrete textured setting, should anyone be interested in my work .....seek me out, and i'll see what i can do..... :)
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Leki
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Re: [WIP] Unnamed Sci-fi Mod Concept

Post by Leki »

Perihelion

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I'm the Gate I'm the Key.
Dawn of Lore
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