Dhae'l Arkbeth Ruins "Beta test"

Talk about anything Legend of Grimrock 1 related here.
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Numberouane
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Numberouane »

no its before :)

I cant figure out how to open the doors and get it wiz me :)
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SpiderFighter
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by SpiderFighter »

Congratulations of your mod! You might have more people able to play it if you uploaded it to the Grimrock Nexus. :)
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Ulwaen
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Ulwaen »

Numberouane >
SpoilerShow
Did you found the skull ?
Every messages written on the wall have a signification ;)

Tell me if you understand what I meant and if you still need help ;)

SpiderFighter > http://grimrock.nexusmods.com/mods/208 Here we go! Hope it's working fine ^^
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SpiderFighter
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by SpiderFighter »

Ulwaen wrote: SpiderFighter > http://grimrock.nexusmods.com/mods/208 Here we go! Hope it's working fine ^^
Thanks, I'll give it a spin now!
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Numberouane
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Numberouane »

Im starting the temple now :)
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Ulwaen
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Ulwaen »

:)
May I ask you, how much time you spent to reach that "level" (temple) and if the difficulty balances sounds right to you?
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Numberouane
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Numberouane »

in fact, I was stuck at the very beginning because I missed the button leading upstairs.

Once that done, and following the clue, it took me 1 hour ++. I lost a lot of time in the square area in the prison. I enjoy it a lot as it is different experience.

In fact I was expecting something more insane which would have bored me fast. The difficulty is really balanced and the puzzles are all logic and fun. Very good!

The levels are from my point of view too small compared to the surface available. This is one not positive comment only.

Im stuck now in :
SpoilerShow
NE part of the maze in temple. Found the drawing but dnt catch it. Found the four levers that are changing the maze... but im turning around now and get bored after 1 hour.
Any help?
Thanks

:)
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Ulwaen
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Ulwaen »

I'm glad you like it : :D
about the maze :
SpoilerShow
There is actually 8 levers in the maze.
The first open the maze and the last one will make you get the item.
Every time you activate one lever, there is two way leading each one to an other lever.
But as you have notice, one of both is a trap and send you back to the last lever you have activated (with a little poison gift XD) About this hurry to use the chain to leave the room with the lever, and wait the smoke desappear to use the lever again ;)
So any time you arrive front a lever, add an annotation on your map, then if it's a trap note it !
About the drawing in the alcove, it will be usefull for an other room 8-)
However thanks to the "enchant stick", you may return at the entrance of the maze, and if you wish to live the maze, return the stick into the alcove!
Hope this will help :)
I know, I was really sly for that one ^^,

P.S I really advice you to use you map and put annotation on it ;)
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Numberouane
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Numberouane »

Ok I get out of the maze without solving it and
SpoilerShow
solved the room with the skulls thanks to the drawing. I pull the lever but all gates are closed. i took the sword from alcove but dragon is blocking axe...
I dnt hv any clue how to go further
Need more help
:)
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Ulwaen
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Re: Dhae'l Arkbeth Ruins "Beta test"

Post by Ulwaen »

SpoilerShow
The last lever in the maze will allow you to get the axe :D
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